A pokemon pokedex in markdown format
Conquest move effect id | Local language id | Short effect | Effect |
---|---|---|---|
1 | 9 | Inflicts exactly 40 HP in damage. | Inflicts exactly 40 HP in damage, unaffected by stats or types. |
2 | 9 | Has double power if $target has a major status ailment. | Inflicts regular damage. Has double power if $target has a major status ailment. |
3 | 9 | Doubles in power with each consecutive successful use. | Inflicts regular damage. Every time this move succeeds, its power doubles; if it fails or is not used for a turn, it resets. |
4 | 9 | Ignores $target’s stat modifiers. | Inflicts damage, ignoring $target’s stat modifiers. |
5 | 9 | Power rises the faster the user is compared to $target. | Inflicts regular damage. The greater the user’s Speed compared to $target’s, the more power this move has. |
6 | 9 | Power rises the slower the user is compared to $target. | Inflicts regular damage. The lower the user’s Speed compared to $target’s, the more power this move has. |
7 | 9 | Has double power if $target has already taken damage this turn. | Inflicts regular damage. Has double power if $target has already taken damage this turn. |
8 | 9 | Inflicts damage based on $target’s Attack stat instead of the user’s. | Inflicts regular damage. Damage is calculated using $target’s Attack stat rather than the user’s. |
9 | 9 | Has an increased chance for a critical hit. | Inflicts regular damage. This move’s critical hit rate is higher than usual. |
14 | 9 | Hits 2 to 5 times in one turn. | Inflicts regular damage. Hits two to five times in one turn, with damage calculated separately each time. |
15 | 9 | Hits 4 to 5 times in one turn. | Inflicts regular damage. Hits four to five times in one turn, with damage calculated separately each time. |
16 | 9 | Digs underground and hits at the beginning of the next turn. | Inflicts regular damage. The user digs underground, dodging all moves until it attacks. At the beginning of the next turn, the user hits $target, even if $target has moved, and cannot move again that turn. |
17 | 9 | Lifts $target into the sky and hits at the beginning of the next turn. | Inflicts regular damage. The user carries $target into the sky. No moves can hit either Pokémon in this state. At the beginning of the next turn, the user slams $target to the ground, inflicting regular damage. The user cannot move again that turn. |
18 | 9 | Hits $target at the beginning of the turn after next. | Inflicts regular damage. Hits $target at the beginning of the user’s turn two turns after this one, even if the target has moved. |
In the turn in-between, the user can use this move again, but it will miss any target that already has a Future Sight pending. | ||||
19 | 9 | User moves back one tile, switching places with any Pokémon already there. | Inflicts regular damage. | |
20 | 9 | Switches $target with the Pokémon behind it. | Inflicts regular damage. | |
21 | 9 | Heals the user by half the damage dealt. | Inflicts regular damage. The user heals for half as many HP as it dealt in damage. | |
22 | 9 | Teleports randomly. | The user teleports randomly to another tile. | |
23 | 9 | Cannot be used the turn after hitting. | Inflicts regular damage. If the move succeeds, it cannot be used again on the next turn. | |
25 | 9 | Lowers the user’s range and Defense until its next turn. | Inflicts regular damage. The user’s Defense is lowered and its range is lowered to one tile until the beginning of its next turn. | |
26 | 9 | Damages the user if it misses. | Inflicts regular damage. If this move misses, the user takes some damage. | |
28 | 9 | Has a $effect_chance% chance to raise the user’s Attack. | Inflicts regular damage. Has a $effect_chance% chance to raise the user’s Attack afterward. | |
29 | 9 | Lowers the user’s Attack. | Inflicts regular damage. Lowers the user’s Attack afterward. | |
30 | 9 | Has a $effect_chance% chance to lower $target’s Defense. | Inflicts regular damage. Has a $effect_chance% chance to lower $target’s Defense afterward. | |
33 | 9 | Has a $effect_chance% chance to lower $target’s Speed. | Inflicts regular damage. Has a $effect_chance% chance to lower $target’s Speed afterward. | |
36 | 9 | Has a $effect_chance% chance to lower $target’s accuracy. | Inflicts regular damage. Has a $effect_chance% chance to lower $target’s accuracy. | |
37 | 9 | Has a $effect_chance% chance to paralyze $target. | Inflicts regular damage. Has a $effect_chance% chance to paralyze $target. | |
38 | 9 | Puts $target to sleep. | Puts $target to sleep. | |
39 | 9 | Has a $effect_chance% chance to poison $target. | Inflicts regular damage. Has a $effect_chance% chance to poison $target. | |
40 | 9 | Has a $effect_chance% chance to badly poison $target. | Inflicts regular damage. Has a $effect_chance% chance to badly poison $target. | |
41 | 9 | Has a $effect_chance% chance to burn $target. | Inflicts regular damage. Has a $effect_chance% chance to burn $target. | |
42 | 9 | Has a $effect_chance% chance to freeze $target. | Inflicts regular damage. Has a $effect_chance% chance to freeze $target. | |
43 | 9 | Has a $effect_chance% chance to confuse $target. | Inflicts regular damage. Has a $effect_chance% chance to confuse $target. | |
44 | 9 | Has a $effect_chance% chance to make $target flinch. | Inflicts regular damage. Has a $effect_chance% chance to make $target flinch. | |
47 | 9 | Permanently destroys $target’s item if it is consumable. | Inflicts regular damage. Permanently destroys $target’s item if the item can be consumed in battle. | |
48 | 9 | Has double power against Pokémon with less than half their max HP remaining. | Inflicts regular damage. Has double power when calculating damage against a target with less than half its max HP remaining, on a target-by-target basis. | |
49 | 9 | Has double power against poisoned Pokémon. | Inflicts regular damage. Has double power when calculating damage against a poisoned target, on a target-by-target basis. | |
51 | 9 | Uses $target’s item if it is consumable. | Inflicts regular damage. The user steals $target’s item, if the item can be consumed in battle, and uses it on itself, or destroys it if it would have no effect. | |
52 | 9 | Never misses. | Inflicts regular damage. Always has 100% accuracy. |
This move still misses Pokémon under the effects of []{move:dig} or []{move:sky-drop} and can still be dodged by abilities such as []{ability:instinct}. | ||||
58 | 9 | Has a $effect_chance% chance to lower $target’s range by one tile. | Inflicts regular damage. Has a $effect_chance% chance to lower $target’s range by one tile. | |
59 | 9 | Lowers the user’s Attack and Defense. | Inflicts regular damage. Lowers the user’s Attack and Defense afterward. | |
60 | 9 | Inflicts regular damage with no additional effect. | Inflicts regular damage. | |
61 | 9 | Has a $effect_chance% chance each to burn $target or make it flinch. | Inflicts regular damage. Has a $effect_chance% chance to burn $target, and a $effect_chance% chance, separately rolled, to make $target flinch. | |
62 | 9 | Has a $effect_chance% chance to burn $target. Thaws the user out if frozen. | Inflicts regular damage. Has a $effect_chance% chance to burn $target. Can be used if the user is frozen, in which case it thaws out. | |
63 | 9 | Lowers the user’s range and Defense until its next turn. Has a $effect_chance% chance to paralyze $target. | Inflicts regular damage. The user’s Defense is lowered and its range is lowered to one tile until the beginning of its next turn. Has a $effect_chance% chance to paralyze $target. | |
64 | 9 | Hits 2 to 3 times in one turn. User has 0 range on its next turn. | Inflicts regular damage. Hits two to three times in one turn, with damage calculated separately for each hit. The user’s range is lowered to 0 on its next turn. | |
65 | 9 | Has double power and wakes $target up if it is asleep. | Inflicts regular damage. If $target is asleep, this move has double power and wakes $target up. | |
66 | 9 | Has a $effect_chance% chance to poison $target and an increased chance for a critical hit. | Inflicts damage. Has a $effect_chance% chance to poison $target. This move’s critical hit rate is higher than usual. | |
67 | 9 | Heals the user by half the damage inflicted. Only works if $target is asleep. | Inflicts damage if $target is asleep, and fails otherwise. Heals the user for half as many HP as it dealt in damage. | |
68 | 9 | Hits twice in one turn. Has a $effect_chance% chance to poison $target with each hit. | Inflicts regular damage. Hits twice in one turn. Has a $effect_chance% chance to poison $target with each hit. | |
69 | 9 | Does nothing. | Does nothing. |