A pokemon pokedex in markdown format
| Contest effect id | Local language id | Flavor text | Effect | 
|---|---|---|---|
| 1 | 9 | A highly appealing move. | Gives a high number of appeal points wth no other effects. | 
| 2 | 9 | Affected by how well the appeal in front goes. | If the Pokémon that appealed before the user earned less than three appeal points, user earns six; if three, user earns three; if more than three, user earns none. | 
| 3 | 9 | After this move, the user is more easily startled. | If the user is jammed this turn after using this move, it will receive twice as many jam points. | 
| 4 | 9 | Badly startles the Pokémon in front. | Attempts to jam the Pokémon that appealed before the user. | 
| 5 | 9 | Badly startles those that have made appeals. | Attempts to jam all Pokémon that have appealed this turn. | 
| 6 | 9 | Jams the others, and misses one turn of appeals. | Attempts to jam the other Pokémon. The user cannot make an appeal on the next turn, but it cannot be jammed either. | 
| 7 | 9 | Makes a great appeal, but allows no more to the end. | User cannot make any more appeals for the remainder of the contest. | 
| 8 | 9 | Startles all Pokémon that have done their appeals. | Attempts to jam all Pokémon that have appealed this turn. | 
| 9 | 9 | Startles the Pokémon that appealed before the user. | Attempts to jam the Pokémon that appealed before the user. | 
| 10 | 9 | Startles the Pokémon that has the judge’s attention. | Attempts to jam all Pokémon that have appealed this turn. If a Pokémon is in combo standby status, it is jammed 5 points instead of 1. | 
| 11 | 9 | The appeal works best the more the crowd is excited. | If the Applause meter is empty or at one, earns one point; if two, earns three points; if three, earns four points; if four, earns six points. | 
| 12 | 9 | Works well if it’s the same type as the one before. | If the last Pokémon’s appeal is the same type as this move, user earns six points instead of two. | 
| 13 | 9 | An appeal that excites the audience in any contest. | Always adds a point to the applause meter, regardless of whether the move matches the contest, and can likewise gain the applause bonus. | 
| 14 | 9 | Badly startles all Pokémon that made good appeals. | Attempts to jam all Pokémon that have appealed this turn for half their appeal points (minimum 1). | 
| 15 | 9 | Can avoid being startled by others. | Prevents jamming for the rest of this turn. | 
| 16 | 9 | Can avoid being startled by others once. | Prevents the next jam on this turn. | 
| 17 | 9 | Can be repeatedly used without boring the judge. | Repeated use does not incur a penalty. | 
| 18 | 9 | Makes all Pokémon after the user nervous. | Attempts to make all following Pokémon nervous (and thus unable to appeal). | 
| 19 | 9 | Makes the appeal as good as the one before it. | User earns appeal points equal to the points the previous Pokémon earned plus one. | 
| 20 | 9 | Makes the appeal as good as those before it. | User earns appeal points equal to half the points ALL the previous Pokémon earned plus one. | 
| 21 | 9 | Scrambles up the order of appeals on the next turn. | Shuffles the next turn’s turn order. | 
| 22 | 9 | Shifts the judge’s attention from others. | Cancels combo standby status for all Pokémon that have appealed this turn. | 
| 23 | 9 | Startles Pokémon that made a same-type appeal. | Attempts to jam all Pokémon that have appealed this turn. If a Pokémon used the same type move as this one, it is jammed for 4 points instead of 1. | 
| 24 | 9 | Temporarily stops the crowd from getting excited. | Prevents the Applause Meter from rising for the rest of the turn. | 
| 25 | 9 | The appeal’s quality depends on its timing. | Randomly earns one, two, four, or eight points. | 
| 26 | 9 | The appeal works better the later it is performed. | If user appeals first this turn, earns one point; if second, two points; if third, four points; if last, six points. | 
| 27 | 9 | The appeal works great if performed first. | If user appeals first this turn, earns six points instead of two. | 
| 28 | 9 | The appeal works great if performed last. | If user appeals last this turn, earns six points instead of two. | 
| 29 | 9 | The appeal works well if the user’s condition is good. | If user has no stars, earns one point; if one, three points; if two, five points; if three, seven points. This does not include the appeal point bonus the stars give. | 
| 30 | 9 | The next appeal can be made earlier next turn. | User will go first next turn. | 
| 31 | 9 | The next appeal can be made later next turn. | User will go last next turn. | 
| 32 | 9 | Ups the user’s condition. Helps prevent nervousness. | User gains one star. | 
| 33 | 9 | Worsens the condition of those that made appeals. | Removes all stars from all Pokémon that have appealed this turn. |