Pokedex-Markdown

A pokemon pokedex in markdown format


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Move effect changelog prose

Move effect changelog id Local language id Effect
1 9 Halves the target’s [Defense]{mechanic:defense} for damage calculation, which is similar to doubling the attack’s [power]{mechanic:power}.
2 9 Hits Pokémon under the effects of []{move:dig} and []{move:fly}.
3 9 Does nothing in trainer battles.
4 9 Works while asleep through []{move:sleep-talk} if not at full health.
5 9 If this move misses, the user takes 1 point of damage in recoil.
6 9 If this move misses, the user takes half of the damage it would have inflicted in recoil.
7 9 Locks the user into this move. Due to a bug, if this move misses, its [accuracy]{mechanic:accuracy} drops to 1/256 as long as the user is still locked in.
8 9 Can call any move except for []{move:struggle} and itself.
9 9 Does not interact with []{move:stomp}.
10 9 Raises [evasion]{mechanic:evasion} by one stage.
11 9 Does not raise [Defense]{mechanic:defense}.
12 9 Does not hit Pokémon under the effects of []{move:dig}.
13 9 Does not hit Pokémon under the effects of []{move:fly}.
14 9 Does not interact with []{move:minimize}.
15 9 Does not hit Pokémon under the effects of []{move:fly}.
16 9 Determines damage using each participant’s base [Attack]{mechanic:attack} and the opponent’s base [Defense]{mechanic:defense} in place of calculated stats.
17 9 []{move:swift} can hit the user while in the air, and no other moves can. Due to a bug, if the user fails to carry out the move’s second turn, e.g. due to [paralysis]{mechanic:paralysis}, it remains in the air until it switches out or uses Fly again successfully. It can act as if it were on the ground in the meantime, but moves s
18 9 Does not raise [Defense]{mechanic:defense} or [Special Defense]{mechanic:special-defense}.
19 9 Does not raise the user’s [Special Defense]{mechanic:special-defense}.
20 9 Heals replacement Pokémon by half of their max HP.
21 9 Inflicts []{type:normal}-type damage.
22 9 []{move:swift} can hit the user while underground, and no other moves can. Due to a bug, if the user fails to carry out the move’s second turn, e.g. due to [paralysis]{mechanic:paralysis}, it remains underground until it switches out or uses Dig again successfully. It can act as if it were aboveground in the meantime, but moves s
23 9 Does not interact with []{move:hail}.
24 9 Ignores []{ability:wonder-guard}.
25 9 Lasts either two or three turns.
26 9 If the target is not under the effect of []{move:detect} or []{move:protect}, this move will fail.
27 9 The user receieves 1/2 of the damage dealt in recoil.
28 9 The barriers are destroyed even if this move has [no effect]{mechanic:no-effect}.