A pokemon pokedex in markdown format
Move effect changelog id | Local language id | Effect |
---|---|---|
1 | 9 | Halves the target’s [Defense]{mechanic:defense} for damage calculation, which is similar to doubling the attack’s [power]{mechanic:power}. |
2 | 9 | Hits Pokémon under the effects of []{move:dig} and []{move:fly}. |
3 | 9 | Does nothing in trainer battles. |
4 | 9 | Works while asleep through []{move:sleep-talk} if not at full health. |
5 | 9 | If this move misses, the user takes 1 point of damage in recoil. |
6 | 9 | If this move misses, the user takes half of the damage it would have inflicted in recoil. |
7 | 9 | Locks the user into this move. Due to a bug, if this move misses, its [accuracy]{mechanic:accuracy} drops to 1/256 as long as the user is still locked in. |
8 | 9 | Can call any move except for []{move:struggle} and itself. |
9 | 9 | Does not interact with []{move:stomp}. |
10 | 9 | Raises [evasion]{mechanic:evasion} by one stage. |
11 | 9 | Does not raise [Defense]{mechanic:defense}. |
12 | 9 | Does not hit Pokémon under the effects of []{move:dig}. |
13 | 9 | Does not hit Pokémon under the effects of []{move:fly}. |
14 | 9 | Does not interact with []{move:minimize}. |
15 | 9 | Does not hit Pokémon under the effects of []{move:fly}. |
16 | 9 | Determines damage using each participant’s base [Attack]{mechanic:attack} and the opponent’s base [Defense]{mechanic:defense} in place of calculated stats. |
17 | 9 | []{move:swift} can hit the user while in the air, and no other moves can. Due to a bug, if the user fails to carry out the move’s second turn, e.g. due to [paralysis]{mechanic:paralysis}, it remains in the air until it switches out or uses Fly again successfully. It can act as if it were on the ground in the meantime, but moves s |
18 | 9 | Does not raise [Defense]{mechanic:defense} or [Special Defense]{mechanic:special-defense}. |
19 | 9 | Does not raise the user’s [Special Defense]{mechanic:special-defense}. |
20 | 9 | Heals replacement Pokémon by half of their max HP. |
21 | 9 | Inflicts []{type:normal}-type damage. |
22 | 9 | []{move:swift} can hit the user while underground, and no other moves can. Due to a bug, if the user fails to carry out the move’s second turn, e.g. due to [paralysis]{mechanic:paralysis}, it remains underground until it switches out or uses Dig again successfully. It can act as if it were aboveground in the meantime, but moves s |
23 | 9 | Does not interact with []{move:hail}. |
24 | 9 | Ignores []{ability:wonder-guard}. |
25 | 9 | Lasts either two or three turns. |
26 | 9 | If the target is not under the effect of []{move:detect} or []{move:protect}, this move will fail. |
27 | 9 | The user receieves 1/2 of the damage dealt in recoil. |
28 | 9 | The barriers are destroyed even if this move has [no effect]{mechanic:no-effect}. |