A pokemon pokedex in markdown format
Name | Type | Category | Power | Accuracy | Game Description | PP | Priority | Target |
---|---|---|---|---|---|---|---|---|
10,000,000 Volt Thunderbolt | Electric | special | 195 | — | The user, Pikachu wearing a cap, powers up a jolt of electricity using its Z-Power and unleashes it. Critical hits land more easily. | 1 (max. 1) | 0 | Targets a single adjacent Pokemon. |
Absorb | Grass | special | 20 | 100 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | 25 (max. 40) | 0 | Targets a single adjacent Pokemon. |
Accelerock | Rock | physical | 40 | 100 | The user smashes into the target at high speed. This move always goes first. | 20 (max. 32) | +1 | Targets a single adjacent Pokemon. |
Acid | Poison | special | 40 | 100 | The opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stat. | 30 (max. 48) | 0 | Targets all adjacent foes. |
Acid Armor | Poison | status | — | — | The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. | 20 (max. 32) | 0 | Targets the user. |
Acid Downpour | Poison | — | — | — | The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move. | 1 (max. 1) | 0 | Targets a single adjacent Pokemon. |
Acid Spray | Poison | special | 40 | 100 | The user spits fluid that works to melt the target. This harshly lowers the target’s Sp. Def stat. | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
Acrobatics | Flying | physical | 55 | 100 | The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. | 15 (max. 24) | 0 | Targets any single Pokemon on the field including non-adjacent ones. |
Acupressure | Normal | status | — | — | The user applies pressure to stress points, sharply boosting one of its or its allies’ stats. | 30 (max. 48) | 0 | Targets either the user or an adjacent Pokemon on the user’s team. |
Aerial Ace | Flying | physical | 60 | ∞ | The user confounds the target with speed, then slashes. This attack never misses. | 20 (max. 32) | 0 | Targets any single Pokemon on the field including non-adjacent ones. |
Aeroblast | Flying | special | 100 | 95 | A vortex of air is shot at the target to inflict damage. Critical hits land more easily. | 5 (max. 8) | 0 | Targets any single Pokemon on the field including non-adjacent ones. |
After You | Normal | status | — | — | The user helps the target and makes it use its move right after the user. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Agility | Psychic | status | — | — | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | 30 (max. 48) | 0 | Targets the user. |
Air Cutter | Flying | special | 60 | 95 | The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily. | 25 (max. 40) | 0 | Targets all adjacent foes. |
Air Slash | Flying | special | 75 | 95 | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. | 20 (max. 32) | 0 | Targets any single Pokemon on the field including non-adjacent ones. |
All-Out Pummeling | Fighting | — | — | — | The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. | 1 (max. 1) | 0 | Targets a single adjacent Pokemon. |
Ally Switch | Psychic | status | — | — | The user teleports using a strange power and switches places with one of its allies. | 15 (max. 24) | +1 | Targets the user. |
Amnesia | Psychic | status | — | — | The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat. | 20 (max. 32) | 0 | Targets the user. |
Anchor Shot | Steel | physical | 80 | 100 | The user entangles the target with its anchor chain while attacking. The target becomes unable to flee. | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
Ancient Power | Rock | special | 60 | 100 | The user attacks with a prehistoric power. This may also raise all the user’s stats at once. | 5 (max. 8) | 0 | Targets a single adjacent Pokemon. |
Aqua Jet | Water | physical | 40 | 100 | The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | 20 (max. 32) | +1 | Targets a single adjacent Pokemon. |
Aqua Ring | Water | status | — | — | The user envelops itself in a veil made of water. It regains some HP every turn. | 20 (max. 32) | 0 | Targets the user. |
Aqua Tail | Water | physical | 90 | 90 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Arm Thrust | Fighting | physical | 15 | 100 | The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row. | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
Aromatherapy | Grass | status | — | — | The user releases a soothing scent that heals all status conditions affecting the user’s party. | 5 (max. 8) | 0 | Targets all Pokemon on the user’s team. |
Aromatic Mist | Fairy | status | — | — | The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma. | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
Assist | Normal | status | — | — | The user hurriedly and randomly uses a move among those known by ally Pokémon. | 20 (max. 32) | 0 | Targets the user. |
Assurance | Dark | physical | 60 | 100 | If the target has already taken some damage in the same turn, this attack’s power is doubled. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Astonish | Ghost | physical | 30 | 100 | The user attacks the target while shouting in a startling fashion. This may also make the target flinch. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Attack Order | Bug | physical | 90 | 100 | The user calls out its underlings to pummel the target. Critical hits land more easily. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Attract | Normal | status | — | 100 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Aura Sphere | Fighting | special | 80 | ∞ | The user lets loose a blast of aura power from deep within its body at the target. This attack never misses. | 20 (max. 32) | 0 | Targets any single Pokemon on the field including non-adjacent ones. |
Aurora Beam | Ice | special | 65 | 100 | The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat. | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
Aurora Veil | Ice | status | — | — | This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm. | 20 (max. 32) | 0 | Targets all Pokemon on the user’s team. |
Autotomize | Steel | status | — | — | The user sheds part of its body to make itself lighter and sharply raise its Speed stat. | 15 (max. 24) | 0 | Targets the user. |
Avalanche | Ice | physical | 60 | 100 | The power of this attack move is doubled if the user has been hurt by the target in the same turn. | 10 (max. 16) | -4 | Targets a single adjacent Pokemon. |
Baby-Doll Eyes | Fairy | status | — | 100 | The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first. | 30 (max. 48) | 0 | Targets a single adjacent Pokemon. |
Baneful Bunker | Poison | status | — | — | In addition to protecting the user from attacks, this move also poisons any attacker that makes direct contact. | 10 (max. 16) | +4 | Targets the user. |
Barrage | Normal | physical | 15 | 85 | Round objects are hurled at the target to strike two to five times in a row. | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
Barrier | Psychic | status | — | — | The user throws up a sturdy wall that sharply raises its Defense stat. | 20 (max. 32) | 0 | Targets the user. |
Baton Pass | Normal | status | — | — | The user switches places with a party Pokémon in waiting and passes along any stat changes. | 40 (max. 64) | 0 | Targets the user. |
Beak Blast | Flying | physical | 100 | 100 | The user first heats up its beak, and then it attacks the target. Making direct contact with the Pokémon while it’s heating up its beak results in a burn. | 15 (max. 24) | -3 | Targets a single adjacent Pokemon. |
Beat Up | Dark | physical | — | 100 | The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. | 30 (max. 48) | 0 | Targets a single adjacent Pokemon. |
Belch | Poison | special | 120 | 90 | The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Belly Drum | Normal | status | — | — | The user maximizes its Attack stat in exchange for HP equal to half its max HP. | 10 (max. 16) | 0 | Targets the user. |
Bestow | Normal | status | — | — | The user passes its held item to the target when the target isn’t holding an item. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Bide | Normal | physical | — | — | The user endures attacks for two turns, then strikes back to cause double the damage taken. | 10 (max. 16) | +1 | Targets the user. |
Bind | Normal | physical | 15 | 85 | Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
Bite | Dark | physical | 60 | 100 | The target is bitten with viciously sharp fangs. This may also make the target flinch. | 25 (max. 40) | 0 | Targets a single adjacent Pokemon. |
Black Hole Eclipse | Dark | — | — | — | The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. | 1 (max. 1) | 0 | Targets a single adjacent Pokemon. |
Blast Burn | Fire | special | 150 | 90 | The target is razed by a fiery explosion. The user can’t move on the next turn. | 5 (max. 8) | 0 | Targets a single adjacent Pokemon. |
Blaze Kick | Fire | physical | 85 | 90 | The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Blizzard | Ice | special | 110 | 70 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | 5 (max. 8) | 0 | Targets all adjacent foes. |
Block | Normal | status | — | — | The user blocks the target’s way with arms spread wide to prevent escape. | 5 (max. 8) | 0 | Targets a single adjacent Pokemon. |
Bloom Doom | Grass | — | — | — | The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | 1 (max. 1) | 0 | Targets a single adjacent Pokemon. |
Blue Flare | Fire | special | 130 | 85 | The user attacks by engulfing the target in an intense, yet beautiful, blue flame. This may also leave the target with a burn. | 5 (max. 8) | 0 | Targets a single adjacent Pokemon. |
Body Slam | Normal | physical | 85 | 100 | The user drops onto the target with its full body weight. This may also leave the target with paralysis. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Bolt Strike | Electric | physical | 130 | 85 | The user surrounds itself with a great amount of electricity and charges its target. This may also leave the target with paralysis. | 5 (max. 8) | 0 | Targets a single adjacent Pokemon. |
Bone Club | Ground | physical | 65 | 85 | The user clubs the target with a bone. This may also make the target flinch. | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
Bone Rush | Ground | physical | 25 | 90 | The user strikes the target with a hard bone two to five times in a row. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Bonemerang | Ground | physical | 50 | 90 | The user throws the bone it holds. The bone loops around to hit the target twice—coming and going. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Boomburst | Normal | special | 140 | 100 | The user attacks everything around it with the destructive power of a terrible, explosive sound. | 10 (max. 16) | 0 | Targets all adjacent Pokemon. |
Bounce | Flying | physical | 85 | 85 | The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. | 5 (max. 8) | 0 | Targets any single Pokemon on the field including non-adjacent ones. |
Brave Bird | Flying | physical | 120 | 100 | The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot. | 15 (max. 24) | 0 | Targets any single Pokemon on the field including non-adjacent ones. |
Breakneck Blitz | Normal | — | — | — | The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | 1 (max. 1) | 0 | Targets a single adjacent Pokemon. |
Brick Break | Fighting | physical | 75 | 100 | The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Brine | Water | special | 65 | 100 | If the target’s HP is half or less, this attack will hit with double the power. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Brutal Swing | Dark | physical | 60 | 100 | The user swings its body around violently to inflict damage on everything in its vicinity. | 20 (max. 32) | 0 | Targets all adjacent Pokemon. |
Bubble | Water | special | 40 | 100 | A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat. | 30 (max. 48) | 0 | Targets all adjacent foes. |
Bubble Beam | Water | special | 65 | 100 | A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat. | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
Bug Bite | Bug | physical | 60 | 100 | The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
Bug Buzz | Bug | special | 90 | 100 | The user generates a damaging sound wave by vibration. This may also lower the target’s Sp. Def stat. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Bulk Up | Fighting | status | — | — | The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | 20 (max. 32) | 0 | Targets the user. |
Bulldoze | Ground | physical | 60 | 100 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. | 20 (max. 32) | 0 | Targets all adjacent Pokemon. |
Bullet Punch | Steel | physical | 40 | 100 | The user strikes the target with tough punches as fast as bullets. This move always goes first. | 30 (max. 48) | +1 | Targets a single adjacent Pokemon. |
Bullet Seed | Grass | physical | 25 | 100 | The user forcefully shoots seeds at the target two to five times in a row. | 30 (max. 48) | 0 | Targets a single adjacent Pokemon. |
Burn Up | Fire | special | 130 | 100 | To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type. | 5 (max. 8) | 0 | Targets a single adjacent Pokemon. |
Calm Mind | Psychic | status | — | — | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | 20 (max. 32) | 0 | Targets the user. |
Camouflage | Normal | status | — | — | The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave. | 20 (max. 32) | 0 | Targets the user. |
Captivate | Normal | status | — | 100 | If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | 20 (max. 32) | 0 | Targets all adjacent foes. |
Catastropika | Electric | physical | 210 | — | The user, Pikachu, surrounds itself with the maximum amount of electricity using its Z-Power and pounces on its target with full force. | 1 (max. 1) | 0 | Targets a single adjacent Pokemon. |
Celebrate | Normal | status | — | — | The Pokémon congratulates you on your special day! | 40 (max. 64) | 0 | Targets the user. |
Charge | Electric | status | — | — | The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat. | 20 (max. 32) | 0 | Targets the user. |
Charge Beam | Electric | special | 50 | 90 | The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Charm | Fairy | status | — | 100 | The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
Chatter | Flying | special | 65 | 100 | The user attacks the target with sound waves of deafening chatter. This confuses the target. | 20 (max. 32) | 0 | Targets any single Pokemon on the field including non-adjacent ones. |
Chip Away | Normal | physical | 70 | 100 | Looking for an opening, the user strikes consistently. The target’s stat changes don’t affect this attack’s damage. | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
Circle Throw | Fighting | physical | 60 | 90 | The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | 10 (max. 16) | -6 | Targets a single adjacent Pokemon. |
Clamp | Water | physical | 35 | 85 | The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Clanging Scales | Dragon | special | 110 | 100 | The user rubs the scales on its entire body and makes a huge noise to attack the opposing Pokémon. The user’s Defense stat goes down after the attack. | 5 (max. 8) | 0 | Targets all adjacent foes. |
Clear Smog | Poison | special | 50 | — | The user attacks by throwing a clump of special mud. All stat changes are returned to normal. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Close Combat | Fighting | physical | 120 | 100 | The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats. | 5 (max. 8) | 0 | Targets a single adjacent Pokemon. |
Coil | Poison | status | — | — | The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. | 20 (max. 32) | 0 | Targets the user. |
Comet Punch | Normal | physical | 18 | 85 | The target is hit with a flurry of punches that strike two to five times in a row. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Confide | Normal | status | — | — | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
Confuse Ray | Ghost | status | — | 100 | The target is exposed to a sinister ray that triggers confusion. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Confusion | Psychic | special | 50 | 100 | The target is hit by a weak telekinetic force. This may also confuse the target. | 25 (max. 40) | 0 | Targets a single adjacent Pokemon. |
Constrict | Normal | physical | 10 | 100 | The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target’s Speed stat. | 35 (max. 56) | 0 | Targets a single adjacent Pokemon. |
Continental Crush | Rock | — | — | — | The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move. | 1 (max. 1) | 0 | Targets a single adjacent Pokemon. |
Conversion | Normal | status | — | — | The user changes its type to become the same type as the move at the top of the list of moves it knows. | 30 (max. 48) | 0 | Targets the user. |
Conversion 2 | Normal | status | — | — | The user changes its type to make itself resistant to the type of the attack the opponent used last. | 30 (max. 48) | 0 | Targets a single adjacent Pokemon. |
Copycat | Normal | status | — | — | The user mimics the move used immediately before it. The move fails if no other move has been used yet. | 20 (max. 32) | 0 | Targets the user. |
Core Enforcer | Dragon | special | 100 | 100 | If the Pokémon the user has inflicted damage on have already used their moves, this move eliminates the effect of the target’s Ability. | 10 (max. 16) | 0 | Targets all adjacent foes. |
Corkscrew Crash | Steel | — | — | — | The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. | 1 (max. 1) | 0 | Targets a single adjacent Pokemon. |
Cosmic Power | Psychic | status | — | — | The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. | 20 (max. 32) | 0 | Targets the user. |
Cotton Guard | Grass | status | — | — | The user protects itself by wrapping its body in soft cotton, which drastically raises the user’s Defense stat. | 10 (max. 16) | 0 | Targets the user. |
Cotton Spore | Grass | status | — | 100 | The user releases cotton-like spores that cling to the opposing Pokémon, which harshly lowers their Speed stat. | 40 (max. 64) | 0 | Targets a single adjacent Pokemon. |
Counter | Fighting | physical | — | 100 | A retaliation move that counters any physical attack, inflicting double the damage taken. | 20 (max. 32) | -5 | Targets the user. |
Covet | Normal | physical | 60 | 100 | The user endearingly approaches the target, then steals the target’s held item. | 25 (max. 40) | 0 | Targets a single adjacent Pokemon. |
Crabhammer | Water | physical | 100 | 90 | The target is hammered with a large pincer. Critical hits land more easily. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Crafty Shield | Fairy | status | — | — | The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage. | 10 (max. 16) | +3 | Targets a single adjacent Pokemon. |
Cross Chop | Fighting | physical | 100 | 80 | The user delivers a double chop with its forearms crossed. Critical hits land more easily. | 5 (max. 8) | 0 | Targets a single adjacent Pokemon. |
Cross Poison | Poison | physical | 70 | 100 | A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily. | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
Crunch | Dark | physical | 80 | 100 | The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Crush Claw | Normal | physical | 75 | 95 | The user slashes the target with hard and sharp claws. This may also lower the target’s Defense stat. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Crush Grip | Normal | physical | — | 100 | The target is crushed with great force. The more HP the target has left, the greater this move’s power. | 5 (max. 8) | 0 | Targets a single adjacent Pokemon. |
Curse | Ghost | status | — | — | A move that works differently for the Ghost type than for all other types. | 10 (max. 16) | 0 | Targets the user. |
Cut | Normal | physical | 50 | 95 | HM01 | 30 (max. 48) | 0 | Targets a single adjacent Pokemon. |
Dark Pulse | Dark | special | 80 | 100 | The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | 15 (max. 24) | 0 | Targets any single Pokemon on the field including non-adjacent ones. |
Dark Void | Dark | status | — | 50 | Opposing Pokémon are dragged into a world of total darkness that makes them sleep. | 10 (max. 16) | 0 | Targets all adjacent foes. |
Darkest Lariat | Dark | physical | 85 | 100 | The user swings both arms and hits the target. The target’s stat changes don’t affect this attack’s damage. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Dazzling Gleam | Fairy | special | 80 | 100 | The user damages opposing Pokémon by emitting a powerful flash. | 10 (max. 16) | 0 | Targets all adjacent foes. |
Defend Order | Bug | status | — | — | The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats. | 10 (max. 16) | 0 | Targets the user. |
Defense Curl | Normal | status | — | — | The user curls up to conceal weak spots and raise its Defense stat. | 40 (max. 64) | 0 | Targets the user. |
Defog | Flying | status | — | — | HM05 | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Destiny Bond | Ghost | status | — | — | After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession. | 5 (max. 8) | 0 | Targets the user. |
Detect | Fighting | status | — | — | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 5 (max. 8) | +3 | Targets the user. |
Devastating Drake | Dragon | — | — | — | The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | 1 (max. 1) | 0 | Targets a single adjacent Pokemon. |
Diamond Storm | Rock | physical | 100 | 95 | The user whips up a storm of diamonds to damage opposing Pokémon. This may also sharply raise the user’s Defense stat. | 5 (max. 8) | 0 | Targets all adjacent foes. |
Dig | Ground | physical | 80 | 100 | The user burrows, then attacks on the next turn. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Disable | Normal | status | — | 100 | For four turns, this move prevents the target from using the move it last used. | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
Disarming Voice | Fairy | special | 40 | ∞ | Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Discharge | Electric | special | 80 | 100 | The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. | 15 (max. 24) | 0 | Targets all adjacent Pokemon. |
Dive | Water | physical | 80 | 100 | HM07 | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Dizzy Punch | Normal | physical | 70 | 100 | The target is hit with rhythmically launched punches. This may also leave the target confused. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Doom Desire | Steel | special | 140 | 100 | Two turns after this move is used, a concentrated bundle of light blasts the target. | 5 (max. 8) | 0 | Targets a single adjacent Pokemon. |
Double Hit | Normal | physical | 35 | 90 | The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Double Kick | Fighting | physical | 30 | 100 | The target is quickly kicked twice in succession using both feet. | 30 (max. 48) | 0 | Targets a single adjacent Pokemon. |
Double Slap | Normal | physical | 15 | 85 | The target is slapped repeatedly, back and forth, two to five times in a row. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Double Team | Normal | status | — | — | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 15 (max. 24) | 0 | Targets the user. |
Double-Edge | Normal | physical | 120 | 100 | A reckless, life-risking tackle. This also damages the user quite a lot. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Draco Meteor | Dragon | special | 130 | 90 | Comets are summoned down from the sky onto the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat. | 5 (max. 8) | 0 | Targets a single adjacent Pokemon. |
Dragon Ascent | Flying | physical | 120 | 100 | After soaring upward, the user attacks its target by dropping out of the sky at high speeds. But it lowers its own Defense and Sp. Def stats in the process. | 5 (max. 8) | 0 | Targets a single adjacent Pokemon. |
Dragon Breath | Dragon | special | 60 | 100 | The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis. | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
Dragon Claw | Dragon | physical | 80 | 100 | The user slashes the target with huge sharp claws. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Dragon Dance | Dragon | status | — | — | The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. | 20 (max. 32) | 0 | Targets the user. |
Dragon Hammer | Dragon | physical | 90 | 100 | The user uses its body like a hammer to attack the target and inflict damage. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Dragon Pulse | Dragon | special | 85 | 100 | The target is attacked with a shock wave generated by the user’s gaping mouth. | 10 (max. 16) | 0 | Targets any single Pokemon on the field including non-adjacent ones. |
Dragon Rage | Dragon | special | — | 100 | This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Dragon Rush | Dragon | physical | 100 | 75 | The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Dragon Tail | Dragon | physical | 60 | 90 | The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | 10 (max. 16) | -6 | Targets a single adjacent Pokemon. |
Drain Punch | Fighting | physical | 75 | 100 | An energy-draining punch. The user’s HP is restored by half the damage taken by the target. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Draining Kiss | Fairy | special | 50 | 100 | The user steals the target’s HP with a kiss. The user’s HP is restored by over half of the damage taken by the target. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Dream Eater | Psychic | special | 100 | 100 | The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Drill Peck | Flying | physical | 80 | 100 | A corkscrewing attack with a sharp beak acting as a drill. | 20 (max. 32) | 0 | Targets any single Pokemon on the field including non-adjacent ones. |
Drill Run | Ground | physical | 80 | 95 | The user crashes into its target while rotating its body like a drill. Critical hits land more easily. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Dual Chop | Dragon | physical | 40 | 90 | The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Dynamic Punch | Fighting | physical | 100 | 50 | The user punches the target with full, concentrated power. This confuses the target if it hits. | 5 (max. 8) | 0 | Targets a single adjacent Pokemon. |
Earth Power | Ground | special | 90 | 100 | The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Earthquake | Ground | physical | 100 | 100 | The user sets off an earthquake that strikes every Pokémon around it. | 10 (max. 16) | 0 | Targets all adjacent Pokemon. |
Echoed Voice | Normal | special | 40 | 100 | The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Eerie Impulse | Electric | status | — | 100 | The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Egg Bomb | Normal | physical | 100 | 75 | A large egg is hurled at the target with maximum force to inflict damage. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Electric Terrain | Electric | status | — | — | The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep. | 10 (max. 16) | 0 | Targets the entire field. |
Electrify | Electric | status | — | — | If the target is electrified before it uses a move during that turn, the target’s move becomes Electric type. | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
Electro Ball | Electric | special | — | 100 | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Electroweb | Electric | special | 55 | 95 | The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat. | 15 (max. 24) | 0 | Targets all adjacent foes. |
Embargo | Dark | status | — | 100 | This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Ember | Fire | special | 40 | 100 | The target is attacked with small flames. This may also leave the target with a burn. | 25 (max. 40) | 0 | Targets a single adjacent Pokemon. |
Encore | Normal | status | — | 100 | The user compels the target to keep using the move it encored for three turns. | 5 (max. 8) | 0 | Targets a single adjacent Pokemon. |
Endeavor | Normal | physical | — | 100 | This attack move cuts down the target’s HP to equal the user’s HP. | 5 (max. 8) | 0 | Targets a single adjacent Pokemon. |
Endure | Normal | status | — | — | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 10 (max. 16) | +3 | Targets the user. |
Energy Ball | Grass | special | 90 | 100 | The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Entrainment | Normal | status | — | 100 | The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Eruption | Fire | special | 150 | 100 | The user attacks opposing Pokémon with explosive fury. The lower the user’s HP, the lower the move’s power. | 5 (max. 8) | 0 | Targets all adjacent foes. |
Explosion | Normal | physical | 250 | 100 | The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. | 5 (max. 8) | 0 | Targets all adjacent Pokemon. |
Extrasensory | Psychic | special | 80 | 100 | The user attacks with an odd, unseeable power. This may also make the target flinch. | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
Extreme Evoboost | Normal | status | — | — | After obtaining Z-Power, the user, Eevee, gets energy from its evolved friends and boosts its stats sharply. | 1 (max. 1) | 0 | Targets a single adjacent Pokemon. |
Extreme Speed | Normal | physical | 80 | 100 | The user charges the target at blinding speed. This move always goes first. | 5 (max. 8) | +2 | Targets a single adjacent Pokemon. |
Facade | Normal | physical | 70 | 100 | This attack move doubles its power if the user is poisoned, burned, or paralyzed. | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
Fairy Lock | Fairy | status | — | — | By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Fairy Wind | Fairy | special | 40 | 100 | The user stirs up a fairy wind and strikes the target with it. | 30 (max. 48) | 0 | Targets a single adjacent Pokemon. |
Fake Out | Normal | physical | 40 | 100 | This attack hits first and makes the target flinch. It only works the first turn the user is in battle. | 10 (max. 16) | +3 | Targets a single adjacent Pokemon. |
Fake Tears | Dark | status | — | 100 | The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
False Swipe | Normal | physical | 40 | 100 | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | 40 (max. 64) | 0 | Targets a single adjacent Pokemon. |
Feather Dance | Flying | status | — | 100 | The user covers the target’s body with a mass of down that harshly lowers its Attack stat. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Feint | Normal | physical | 30 | 100 | This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves. | 10 (max. 16) | +2 | Targets a single adjacent Pokemon. |
Feint Attack | Dark | physical | 60 | ∞ | The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
Fell Stinger | Bug | physical | 50 | 100 | When the user knocks out a target with this move, the user’s Attack stat rises drastically. | 25 (max. 40) | 0 | Targets a single adjacent Pokemon. |
Fiery Dance | Fire | special | 80 | 100 | Cloaked in flames, the user dances and flaps its wings. This may also raise the user’s Sp. Atk stat. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Final Gambit | Fighting | special | — | 100 | The user risks everything to attack its target. The user faints but does damage equal to its HP. | 5 (max. 8) | 0 | Targets a single adjacent Pokemon. |
Fire Blast | Fire | special | 110 | 85 | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | 5 (max. 8) | 0 | Targets a single adjacent Pokemon. |
Fire Fang | Fire | physical | 65 | 95 | The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Fire Lash | Fire | physical | 80 | 100 | The user strikes the target with a burning lash. This also lowers the target’s Defense stat. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Fire Pledge | Fire | special | 80 | 100 | A column of fire hits the target. When used with its grass equivalent, its power increases and a vast sea of fire appears. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Fire Punch | Fire | physical | 75 | 100 | The target is punched with a fiery fist. This may also leave the target with a burn. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Fire Spin | Fire | special | 35 | 85 | The target becomes trapped within a fierce vortex of fire that rages for four to five turns. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
First Impression | Bug | physical | 90 | 100 | Although this move has great power, it only works the first turn the user is in battle. | 10 (max. 16) | +2 | Targets a single adjacent Pokemon. |
Fissure | Ground | physical | — | — | The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. | 5 (max. 8) | 0 | Targets a single adjacent Pokemon. |
Flail | Normal | physical | — | 100 | The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Flame Burst | Fire | special | 70 | 100 | The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Flame Charge | Fire | physical | 50 | 100 | Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat. | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
Flame Wheel | Fire | physical | 60 | 100 | The user cloaks itself in fire and charges at the target. This may also leave the target with a burn. | 25 (max. 40) | 0 | Targets a single adjacent Pokemon. |
Flamethrower | Fire | special | 90 | 100 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Flare Blitz | Fire | physical | 120 | 100 | The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Flash | Normal | status | — | 100 | The user flashes a bright light that cuts the target’s accuracy. | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
Flash Cannon | Steel | special | 80 | 100 | The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Flatter | Dark | status | — | 100 | Flattery is used to confuse the target. However, this also raises the target’s Sp. Atk stat. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Fleur Cannon | Fairy | special | 130 | 90 | The user unleashes a strong beam. The attack’s recoil harshly lowers the user’s Sp. Atk stat. | 5 (max. 8) | 0 | Targets a single adjacent Pokemon. |
Fling | Dark | physical | — | 100 | The user flings its held item at the target to attack. This move’s power and effects depend on the item. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Floral Healing | Fairy | status | — | — | The user restores the target’s HP by up to half of its max HP. It restores more HP when the terrain is grass. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Flower Shield | Fairy | status | — | — | The user raises the Defense stat of all Grass-type Pokémon in battle with a mysterious power. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Fly | Flying | physical | 90 | 95 | The user soars and then strikes its target on the next turn. | 15 (max. 24) | 0 | Targets any single Pokemon on the field including non-adjacent ones. |
Flying Press | Fighting | physical | 100 | 95 | The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Focus Blast | Fighting | special | 120 | 70 | The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat. | 5 (max. 8) | 0 | Targets a single adjacent Pokemon. |
Focus Energy | Normal | status | — | — | The user takes a deep breath and focuses so that critical hits land more easily. | 30 (max. 48) | 0 | Targets the user. |
Focus Punch | Fighting | physical | 150 | 100 | The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | 20 (max. 32) | -3 | Targets a single adjacent Pokemon. |
Follow Me | Normal | status | — | — | The user draws attention to itself, making all targets take aim only at the user. | 20 (max. 32) | +3 | Targets the user. |
Force Palm | Fighting | physical | 60 | 100 | The target is attacked with a shock wave. This may also leave the target with paralysis. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Foresight | Normal | status | — | — | Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. | 40 (max. 64) | 0 | Targets a single adjacent Pokemon. |
Forest’s Curse | Grass | status | — | 100 | The user puts a forest curse on the target. The target is now Grass type as well. | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
Foul Play | Dark | physical | 95 | 100 | The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Freeze Shock | Ice | physical | 140 | 90 | On the second turn, the user hits the target with electrically charged ice. This may also leave the target with paralysis. | 5 (max. 8) | 0 | Targets a single adjacent Pokemon. |
Freeze-Dry | Ice | special | 70 | 100 | The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types. | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
Frenzy Plant | Grass | special | 150 | 90 | The user slams the target with an enormous tree. The user can’t move on the next turn. | 5 (max. 8) | 0 | Targets a single adjacent Pokemon. |
Frost Breath | Ice | special | 60 | 90 | The user blows its cold breath on the target. This attack always results in a critical hit. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Frustration | Normal | physical | — | 100 | This full-power attack grows more powerful the less the user likes its Trainer. | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
Fury Attack | Normal | physical | 15 | 85 | The target is jabbed repeatedly with a horn or beak two to five times in a row. | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
Fury Cutter | Bug | physical | 40 | 95 | The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
Fury Swipes | Normal | physical | 18 | 80 | The target is raked with sharp claws or scythes quickly two to five times in a row. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Fusion Bolt | Electric | physical | 100 | 100 | The user throws down a giant lightning bolt. This move’s power is increased when influenced by an enormous flame. | 5 (max. 8) | 0 | Targets a single adjacent Pokemon. |
Fusion Flare | Fire | special | 100 | 100 | The user brings down a giant flame. This move’s power is increased when influenced by an enormous lightning bolt. | 5 (max. 8) | 0 | Targets a single adjacent Pokemon. |
Future Sight | Psychic | special | 120 | 100 | Two turns after this move is used, a hunk of psychic energy attacks the target. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Gastro Acid | Poison | status | — | 100 | The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Gear Grind | Steel | physical | 50 | 85 | The user attacks by throwing steel gears at its target twice. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Gear Up | Steel | status | — | — | The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability. | 20 (max. 32) | 0 | Targets all Pokemon on the user’s team. |
Genesis Supernova | Psychic | special | 185 | — | After obtaining Z-Power, the user, Mew, attacks the target with full force. The terrain will be charged with psychic energy. | 1 (max. 1) | 0 | Targets a single adjacent Pokemon. |
Geomancy | Fairy | status | — | — | The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Giga Drain | Grass | special | 75 | 100 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Giga Impact | Normal | physical | 150 | 90 | The user charges at the target using every bit of its power. The user can’t move on the next turn. | 5 (max. 8) | 0 | Targets a single adjacent Pokemon. |
Gigavolt Havoc | Electric | — | — | — | The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. | 1 (max. 1) | 0 | Targets a single adjacent Pokemon. |
Glaciate | Ice | special | 65 | 95 | The user attacks by blowing freezing cold air at opposing Pokémon. This lowers their Speed stat. | 10 (max. 16) | 0 | Targets all adjacent foes. |
Glare | Normal | status | — | 100 | The user intimidates the target with the pattern on its belly to cause paralysis. | 30 (max. 48) | 0 | Targets a single adjacent Pokemon. |
Grass Knot | Grass | special | — | 100 | The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
Grass Pledge | Grass | special | 80 | 100 | A column of grass hits the target. When used with its water equivalent, its power increases and a vast swamp appears. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Grass Whistle | Grass | status | — | 55 | The user plays a pleasant melody that lulls the target into a deep sleep. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Grassy Terrain | Grass | status | — | — | The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass type-moves. | 10 (max. 16) | 0 | Targets the entire field. |
Gravity | Psychic | status | — | — | Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can’t be used. | 5 (max. 8) | 0 | Targets the entire field. |
Growl | Normal | status | — | 100 | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. | 40 (max. 64) | 0 | Targets all adjacent foes. |
Growth | Normal | status | — | — | The user’s body grows all at once, raising the Attack and Sp. Atk stats. | 40 (max. 64) | 0 | Targets the user. |
Grudge | Ghost | status | — | — | If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out. | 5 (max. 8) | 0 | Targets the user. |
Guard Split | Psychic | status | — | — | The user employs its psychic power to average its Defense and Sp. Def stats with those of the target. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Guard Swap | Psychic | status | — | — | The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Guardian of Alola | Fairy | special | — | — | The user, the Land Spirit Pokémon, obtains Alola’s energy using its Z-Power and attacks the target with full force. This reduces the target’s HP greatly. | 1 (max. 1) | 0 | Targets a single adjacent Pokemon. |
Guillotine | Normal | physical | — | — | A vicious, tearing attack with big pincers. The target faints instantly if this attack hits. | 5 (max. 8) | 0 | Targets a single adjacent Pokemon. |
Gunk Shot | Poison | physical | 120 | 80 | The user shoots filthy garbage at the target to attack. This may also poison the target. | 5 (max. 8) | 0 | Targets a single adjacent Pokemon. |
Gust | Flying | special | 40 | 100 | A gust of wind is whipped up by wings and launched at the target to inflict damage. | 35 (max. 56) | 0 | Targets any single Pokemon on the field including non-adjacent ones. |
Gyro Ball | Steel | physical | — | 100 | The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power. | 5 (max. 8) | 0 | Targets a single adjacent Pokemon. |
Hail | Ice | status | — | — | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | 10 (max. 16) | 0 | Targets the entire field. |
Hammer Arm | Fighting | physical | 100 | 90 | The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Happy Hour | Normal | status | — | — | Using Happy Hour doubles the amount of prize money received after battle. | 30 (max. 48) | 0 | Targets a single adjacent Pokemon. |
Harden | Normal | status | — | — | The user stiffens all the muscles in its body to raise its Defense stat. | 30 (max. 48) | 0 | Targets the user. |
Haze | Ice | status | — | — | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | 30 (max. 48) | 0 | Targets the entire field. |
Head Charge | Normal | physical | 120 | 100 | The user charges its head into its target, using its powerful guard hair. This also damages the user a little. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Head Smash | Rock | physical | 150 | 80 | The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly. | 5 (max. 8) | 0 | Targets a single adjacent Pokemon. |
Headbutt | Normal | physical | 70 | 100 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Heal Bell | Normal | status | — | — | The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. | 5 (max. 8) | 0 | Targets all Pokemon on the user’s team. |
Heal Block | Psychic | status | — | — | For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. | 15 (max. 24) | 0 | Targets all Pokemon on the opposing field. |
Heal Order | Bug | status | — | — | The user calls out its underlings to heal it. The user regains up to half of its max HP. | 10 (max. 16) | 0 | Targets the user. |
Heal Pulse | Psychic | status | — | — | The user emits a healing pulse that restores the target’s HP by up to half of its max HP. | 10 (max. 16) | 0 | Targets any single Pokemon on the field including non-adjacent ones. |
Healing Wish | Psychic | status | — | — | The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. | 10 (max. 16) | 0 | Targets the user. |
Heart Stamp | Psychic | physical | 60 | 100 | The user unleashes a vicious blow after its cute act makes the target less wary. This may also make the target flinch. | 25 (max. 40) | 0 | Targets a single adjacent Pokemon. |
Heart Swap | Psychic | status | — | — | The user employs its psychic power to switch stat changes with the target. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Heat Crash | Fire | physical | — | 100 | The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the move’s power. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Heat Wave | Fire | special | 95 | 90 | The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn. | 10 (max. 16) | 0 | Targets all adjacent foes. |
Heavy Slam | Steel | physical | — | 100 | The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Helping Hand | Normal | status | — | — | The user assists an ally by boosting the power of that ally’s attack. | 20 (max. 32) | +5 | Targets an adjacent Pokemon on the user’s team. |
Hex | Ghost | special | 65 | 100 | This relentless attack does massive damage to a target affected by status conditions. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Hidden Power | Normal | special | 60 | 100 | A unique attack that varies in type depending on the Pokémon using it. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
High Horsepower | Ground | physical | 95 | 95 | The user fiercely attacks the target using its entire body. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
High Jump Kick | Fighting | physical | 130 | 90 | The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Hold Back | Normal | physical | 40 | 100 | The user holds back when it attacks, and the target is left with at least 1 HP. | 40 (max. 64) | 0 | Targets a single adjacent Pokemon. |
Hold Hands | Normal | status | — | — | The user and an ally hold hands. This makes them very happy. | 40 (max. 64) | 0 | Targets an adjacent Pokemon on the user’s team. |
Hone Claws | Dark | status | — | — | The user sharpens its claws to boost its Attack stat and accuracy. | 15 (max. 24) | 0 | Targets the user. |
Horn Attack | Normal | physical | 65 | 100 | The target is jabbed with a sharply pointed horn to inflict damage. | 25 (max. 40) | 0 | Targets a single adjacent Pokemon. |
Horn Drill | Normal | physical | — | — | The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits. | 5 (max. 8) | 0 | Targets a single adjacent Pokemon. |
Horn Leech | Grass | physical | 75 | 100 | The user drains the target’s energy with its horns. The user’s HP is restored by half the damage taken by the target. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Howl | Normal | status | — | — | The user howls loudly to raise its spirit, which raises its Attack stat. | 40 (max. 64) | 0 | Targets the user. |
Hurricane | Flying | special | 110 | 70 | The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target. | 10 (max. 16) | 0 | Targets any single Pokemon on the field including non-adjacent ones. |
Hydro Cannon | Water | special | 150 | 90 | The target is hit with a watery blast. The user can’t move on the next turn. | 5 (max. 8) | 0 | Targets a single adjacent Pokemon. |
Hydro Pump | Water | special | 110 | 80 | The target is blasted by a huge volume of water launched under great pressure. | 5 (max. 8) | 0 | Targets a single adjacent Pokemon. |
Hydro Vortex | Water | — | — | — | The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move. | 1 (max. 1) | 0 | Targets a single adjacent Pokemon. |
Hyper Beam | Normal | special | 150 | 90 | The target is attacked with a powerful beam. The user can’t move on the next turn. | 5 (max. 8) | 0 | Targets a single adjacent Pokemon. |
Hyper Fang | Normal | physical | 80 | 90 | The user bites hard on the target with its sharp front fangs. This may also make the target flinch. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Hyper Voice | Normal | special | 90 | 100 | The user lets loose a horribly echoing shout with the power to inflict damage. | 10 (max. 16) | 0 | Targets all adjacent foes. |
Hyperspace Fury | Dark | physical | 100 | ∞ | Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. But the user’s Defense stat falls. | 5 (max. 8) | 0 | Targets a single adjacent Pokemon. |
Hyperspace Hole | Psychic | special | 80 | ∞ | Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using a move such as Protect or Detect. | 5 (max. 8) | 0 | Targets a single adjacent Pokemon. |
Hypnosis | Psychic | status | — | 60 | The user employs hypnotic suggestion to make the target fall into a deep sleep. | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
Ice Ball | Ice | physical | 30 | 90 | The user attacks the target for five turns. The move’s power increases each time it hits. | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
Ice Beam | Ice | special | 90 | 100 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Ice Burn | Ice | special | 140 | 90 | On the second turn, an ultracold, freezing wind surrounds the target. This may leave the target with a burn. | 5 (max. 8) | 0 | Targets a single adjacent Pokemon. |
Ice Fang | Ice | physical | 65 | 95 | The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Ice Hammer | Ice | physical | 100 | 90 | The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Ice Punch | Ice | physical | 75 | 100 | The target is punched with an icy fist. This may also leave the target frozen. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Ice Shard | Ice | physical | 40 | 100 | The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. | 30 (max. 48) | +1 | Targets a single adjacent Pokemon. |
Icicle Crash | Ice | physical | 85 | 90 | The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Icicle Spear | Ice | physical | 25 | 100 | The user launches sharp icicles at the target two to five times in a row. | 30 (max. 48) | 0 | Targets a single adjacent Pokemon. |
Icy Wind | Ice | special | 55 | 95 | The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats. | 15 (max. 24) | 0 | Targets all adjacent foes. |
Imprison | Psychic | status | — | — | If opposing Pokémon know any move also known by the user, they are prevented from using it. | 10 (max. 16) | 0 | Targets all Pokemon on the opposing field. |
Incinerate | Fire | special | 60 | 100 | The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. | 15 (max. 24) | 0 | Targets all adjacent foes. |
Inferno | Fire | special | 100 | 50 | The user attacks by engulfing the target in an intense fire. This leaves the target with a burn. | 5 (max. 8) | 0 | Targets a single adjacent Pokemon. |
Inferno Overdrive | Fire | — | — | — | The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move. | 1 (max. 1) | 0 | Targets a single adjacent Pokemon. |
Infestation | Bug | special | 20 | 100 | The target is infested and attacked for four to five turns. The target can’t flee during this time. | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
Ingrain | Grass | status | — | — | The user lays roots that restore its HP on every turn. Because it’s rooted, it can’t switch out. | 20 (max. 32) | 0 | Targets the user. |
Instruct | Psychic | status | — | — | The user instructs the target to use the target’s last move again. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Ion Deluge | Electric | status | — | — | The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves. | 25 (max. 40) | 0 | Targets a single adjacent Pokemon. |
Iron Defense | Steel | status | — | — | The user hardens its body’s surface like iron, sharply raising its Defense stat. | 15 (max. 24) | 0 | Targets the user. |
Iron Head | Steel | physical | 80 | 100 | The user slams the target with its steel-hard head. This may also make the target flinch. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Iron Tail | Steel | physical | 100 | 75 | The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Judgment | Normal | special | 100 | 100 | The user releases countless shots of light at the target. This move’s type varies depending on the kind of Plate the user is holding. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Jump Kick | Fighting | physical | 100 | 95 | The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Karate Chop | Fighting | physical | 50 | 100 | The target is attacked with a sharp chop. Critical hits land more easily. | 25 (max. 40) | 0 | Targets a single adjacent Pokemon. |
Kinesis | Psychic | status | — | 80 | The user distracts the target by bending a spoon. This lowers the target’s accuracy. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
King’s Shield | Steel | status | — | — | The user takes a defensive stance while it protects itself from damage. It also harshly lowers the Attack stat of any attacker who makes direct contact. | 10 (max. 16) | +3 | Targets a single adjacent Pokemon. |
Knock Off | Dark | physical | 65 | 100 | The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
Land’s Wrath | Ground | physical | 90 | 100 | The user gathers the energy of the land and focuses that power on opposing Pokémon to damage them. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Laser Focus | Normal | status | — | — | The user concentrates intensely. The attack on the next turn always results in a critical hit. | 30 (max. 48) | 0 | Targets the user. |
Last Resort | Normal | physical | 140 | 100 | This move can be used only after the user has used all the other moves it knows in the battle. | 5 (max. 8) | 0 | Targets a single adjacent Pokemon. |
Lava Plume | Fire | special | 80 | 100 | The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn. | 15 (max. 24) | 0 | Targets all adjacent Pokemon. |
Leaf Blade | Grass | physical | 90 | 100 | The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Leaf Storm | Grass | special | 130 | 90 | The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat. | 5 (max. 8) | 0 | Targets a single adjacent Pokemon. |
Leaf Tornado | Grass | special | 65 | 90 | The user attacks its target by encircling it in sharp leaves. This attack may also lower the target’s accuracy. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Leafage | Grass | physical | 40 | 100 | The user attacks by pelting the target with leaves. | 40 (max. 64) | 0 | Targets a single adjacent Pokemon. |
Leech Life | Bug | physical | 80 | 100 | The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Leech Seed | Grass | status | — | 90 | A seed is planted on the target. It steals some HP from the target every turn. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Leer | Normal | status | — | 100 | The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | 30 (max. 48) | 0 | Targets all adjacent foes. |
Lick | Ghost | physical | 30 | 100 | The target is licked with a long tongue, causing damage. This may also leave the target with paralysis. | 30 (max. 48) | 0 | Targets a single adjacent Pokemon. |
Light of Ruin | Fairy | special | 140 | 90 | Drawing power from the Eternal Flower, the user fires a powerful beam of light. This also damages the user quite a lot. | 5 (max. 8) | 0 | Targets a single adjacent Pokemon. |
Light Screen | Psychic | status | — | — | A wondrous wall of light is put up to reduce damage from special attacks for five turns. | 30 (max. 48) | 0 | Targets all Pokemon on the user’s team. |
Liquidation | Water | physical | 85 | 100 | The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Lock-On | Normal | status | — | — | The user takes sure aim at the target. This ensures the next attack does not miss the target. | 5 (max. 8) | 0 | Targets a single adjacent Pokemon. |
Lovely Kiss | Normal | status | — | 75 | With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Low Kick | Fighting | physical | — | 100 | A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
Low Sweep | Fighting | physical | 65 | 100 | The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat. | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
Lucky Chant | Normal | status | — | — | The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns. | 30 (max. 48) | 0 | Targets all Pokemon on the user’s team. |
Lunar Dance | Psychic | status | — | — | The user faints. In return, the Pokémon taking its place will have its status and HP fully restored. | 10 (max. 16) | 0 | Targets the user. |
Lunge | Bug | physical | 80 | 100 | The user makes a lunge at the target, attacking with full force. This also lowers the target’s Attack stat. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Luster Purge | Psychic | special | 70 | 100 | The user lets loose a damaging burst of light. This may also lower the target’s Sp. Def stat. | 5 (max. 8) | 0 | Targets a single adjacent Pokemon. |
Mach Punch | Fighting | physical | 40 | 100 | The user throws a punch at blinding speed. This move always goes first. | 30 (max. 48) | +1 | Targets a single adjacent Pokemon. |
Magic Coat | Psychic | status | — | — | A barrier reflects back to the target moves like Leech Seed and moves that damage status. | 15 (max. 24) | +4 | Targets the user. |
Magic Room | Psychic | status | — | — | The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns. | 10 (max. 16) | -7 | Targets the entire field. |
Magical Leaf | Grass | special | 60 | ∞ | The user scatters curious leaves that chase the target. This attack never misses. | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
Magma Storm | Fire | special | 120 | 75 | The target becomes trapped within a maelstrom of fire that rages for four to five turns. | 5 (max. 8) | 0 | Targets a single adjacent Pokemon. |
Magnet Bomb | Steel | physical | 60 | ∞ | The user launches steel bombs that stick to the target. This attack never misses. | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
Magnet Rise | Electric | status | — | — | The user levitates using electrically generated magnetism for five turns. | 10 (max. 16) | 0 | Targets the user. |
Magnetic Flux | Electric | status | — | — | The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability. | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
Magnitude | Ground | physical | — | 100 | The user attacks everything around it with a ground-shaking quake. Its power varies. | 30 (max. 48) | 0 | Targets all adjacent Pokemon. |
Malicious Moonsault | Dark | physical | 180 | — | The user, Incineroar, strengthens its body using its Z-Power and crashes into the target with full force. | 1 (max. 1) | 0 | Targets a single adjacent Pokemon. |
Mat Block | Fighting | status | — | — | Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Me First | Normal | status | — | — | The user cuts ahead of the target to copy and use the target’s intended move with greater power. This move fails if it isn’t used first. | 20 (max. 32) | 0 | Targets the user, but hits a random adjacent opponent. |
Mean Look | Normal | status | — | — | The user pins the target with a dark, arresting look. The target becomes unable to flee. | 5 (max. 8) | 0 | Targets a single adjacent Pokemon. |
Meditate | Psychic | status | — | — | The user meditates to awaken the power deep within its body and raise its Attack stat. | 40 (max. 64) | 0 | Targets the user. |
Mega Drain | Grass | special | 40 | 100 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Mega Kick | Normal | physical | 120 | 75 | The target is attacked by a kick launched with muscle-packed power. | 5 (max. 8) | 0 | Targets a single adjacent Pokemon. |
Mega Punch | Normal | physical | 80 | 85 | The target is slugged by a punch thrown with muscle-packed power. | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
Megahorn | Bug | physical | 120 | 85 | Using its tough and impressive horn, the user rams into the target with no letup. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Memento | Dark | status | — | 100 | The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Metal Burst | Steel | physical | — | 100 | The user retaliates with much greater force against the opponent that last inflicted damage on it. | 10 (max. 16) | 0 | Targets the user. |
Metal Claw | Steel | physical | 50 | 95 | The target is raked with steel claws. This may also raise the user’s Attack stat. | 35 (max. 56) | 0 | Targets a single adjacent Pokemon. |
Metal Sound | Steel | status | — | 85 | A horrible sound like scraping metal harshly lowers the target’s Sp. Def stat. | 40 (max. 64) | 0 | Targets a single adjacent Pokemon. |
Meteor Mash | Steel | physical | 90 | 90 | The target is hit with a hard punch fired like a meteor. This may also raise the user’s Attack stat. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Metronome | Normal | status | — | — | The user waggles a finger and stimulates its brain into randomly using nearly any move. | 10 (max. 16) | 0 | Targets the user. |
Milk Drink | Normal | status | — | — | The user restores its own HP by up to half of its max HP. | 10 (max. 16) | 0 | Targets the user. |
Mimic | Normal | status | — | — | The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Mind Reader | Normal | status | — | — | The user senses the target’s movements with its mind to ensure its next attack does not miss the target. | 5 (max. 8) | 0 | Targets a single adjacent Pokemon. |
Minimize | Normal | status | — | — | The user compresses its body to make itself look smaller, which sharply raises its evasiveness. | 10 (max. 16) | 0 | Targets the user. |
Miracle Eye | Psychic | status | — | — | Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit. | 40 (max. 64) | 0 | Targets a single adjacent Pokemon. |
Mirror Coat | Psychic | special | — | 100 | A retaliation move that counters any special attack, inflicting double the damage taken. | 20 (max. 32) | -5 | Targets the user. |
Mirror Move | Flying | status | — | — | The user counters the target by mimicking the target’s last move. | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
Mirror Shot | Steel | special | 65 | 85 | The user lets loose a flash of energy at the target from its polished body. This may also lower the target’s accuracy. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Mist | Ice | status | — | — | The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. | 30 (max. 48) | 0 | Targets all Pokemon on the user’s team. |
Mist Ball | Psychic | special | 70 | 100 | A mist-like flurry of down envelops and damages the target. This may also lower the target’s Sp. Atk stat. | 5 (max. 8) | 0 | Targets a single adjacent Pokemon. |
Misty Terrain | Fairy | status | — | — | This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. | 10 (max. 16) | 0 | Targets the entire field. |
Moonblast | Fairy | special | 95 | 100 | Borrowing the power of the moon, the user attacks the target. This may also lower the target’s Sp. Atk stat. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Moongeist Beam | Ghost | special | 100 | 100 | The user emits a sinister ray to attack the target. This move can be used on the target regardless of its Abilities. | 5 (max. 8) | 0 | Targets a single adjacent Pokemon. |
Moonlight | Fairy | status | — | — | The user restores its own HP. The amount of HP regained varies with the weather. | 5 (max. 8) | 0 | Targets the user. |
Morning Sun | Normal | status | — | — | The user restores its own HP. The amount of HP regained varies with the weather. | 5 (max. 8) | 0 | Targets the user. |
Mud Bomb | Ground | special | 65 | 85 | The user launches a hard-packed mud ball to attack. This may also lower the target’s accuracy. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Mud Shot | Ground | special | 55 | 95 | The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Mud Sport | Ground | status | — | — | The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns. | 15 (max. 24) | 0 | Targets the entire field. |
Mud-Slap | Ground | special | 20 | 100 | The user hurls mud in the target’s face to inflict damage and lower its accuracy. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Muddy Water | Water | special | 90 | 85 | The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy. | 10 (max. 16) | 0 | Targets all adjacent foes. |
Multi-Attack | Normal | physical | 90 | 100 | Cloaking itself in high energy, the user slams into the target. The memory held determines the move’s type. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Mystical Fire | Fire | special | 75 | 100 | The user attacks by breathing a special, hot fire. This also lowers the target’s Sp. Atk stat. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Nasty Plot | Dark | status | — | — | The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat. | 20 (max. 32) | 0 | Targets the user. |
Natural Gift | Normal | physical | — | 100 | The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Nature Power | Normal | status | — | — | This attack makes use of nature’s power. Its effects vary depending on the user’s environment. | 20 (max. 32) | 0 | Targets the user. |
Nature’s Madness | Fairy | special | — | 90 | The user hits the target with the force of nature. It halves the target’s HP. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Needle Arm | Grass | physical | 60 | 100 | The user attacks by wildly swinging its thorny arms. This may also make the target flinch. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Never-Ending Nightmare | Ghost | — | — | — | Deep-seated grudges summoned by the user’s Z-Power trap the target. The power varies, depending on the original move. | 1 (max. 1) | 0 | Targets a single adjacent Pokemon. |
Night Daze | Dark | special | 85 | 95 | The user lets loose a pitch-black shock wave at its target. This may also lower the target’s accuracy. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Night Shade | Ghost | special | — | 100 | The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Night Slash | Dark | physical | 70 | 100 | The user slashes the target the instant an opportunity arises. Critical hits land more easily. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Nightmare | Ghost | status | — | 100 | A sleeping target sees a nightmare that inflicts some damage every turn. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Noble Roar | Normal | status | — | 100 | Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats. | 30 (max. 48) | 0 | Targets a single adjacent Pokemon. |
Nuzzle | Electric | physical | 20 | 100 | The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
Oblivion Wing | Flying | special | 80 | 100 | The user absorbs its target’s HP. The user’s HP is restored by over half of the damage taken by the target. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Oceanic Operetta | Water | special | 195 | — | The user, Primarina, summons a massive amount of water using its Z-Power and attacks the target with full force. | 1 (max. 1) | 0 | Targets a single adjacent Pokemon. |
Octazooka | Water | special | 65 | 85 | The user attacks by spraying ink in the target’s face or eyes. This may also lower the target’s accuracy. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Odor Sleuth | Normal | status | — | — | Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. | 40 (max. 64) | 0 | Targets a single adjacent Pokemon. |
Ominous Wind | Ghost | special | 60 | 100 | The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once. | 5 (max. 8) | 0 | Targets a single adjacent Pokemon. |
Origin Pulse | Water | special | 110 | 85 | The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue. | 10 (max. 16) | 0 | Targets all adjacent foes. |
Outrage | Dragon | physical | 120 | 100 | The user rampages and attacks for two to three turns. The user then becomes confused. | 10 (max. 16) | 0 | Targets the user, but hits a random adjacent opponent. |
Overheat | Fire | special | 130 | 90 | The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat. | 5 (max. 8) | 0 | Targets a single adjacent Pokemon. |
Pain Split | Normal | status | — | — | The user adds its HP to the target’s HP, then equally shares the combined HP with the target. | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
Parabolic Charge | Electric | special | 65 | 100 | The user attacks everything around it. The user’s HP is restored by half the damage taken by those hit. | 20 (max. 32) | 0 | Targets all adjacent Pokemon. |
Parting Shot | Dark | status | — | 100 | With a parting threat, the user lowers the target’s Attack and Sp. Atk stats. Then it switches with a party Pokémon. | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
Pay Day | Normal | physical | 40 | 100 | Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
Payback | Dark | physical | 50 | 100 | The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Peck | Flying | physical | 35 | 100 | The target is jabbed with a sharply pointed beak or horn. | 35 (max. 56) | 0 | Targets any single Pokemon on the field including non-adjacent ones. |
Perish Song | Normal | status | — | — | Any Pokémon that hears this song faints in three turns, unless it switches out of battle. | 5 (max. 8) | 0 | Targets the entire field. |
Petal Blizzard | Grass | physical | 90 | 100 | The user stirs up a violent petal blizzard and attacks everything around it. | 15 (max. 24) | 0 | Targets all adjacent Pokemon. |
Petal Dance | Grass | special | 120 | 100 | The user attacks the target by scattering petals for two to three turns. The user then becomes confused. | 10 (max. 16) | 0 | Targets the user, but hits a random adjacent opponent. |
Phantom Force | Ghost | physical | 90 | 100 | The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Pin Missile | Bug | physical | 25 | 95 | Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
Play Nice | Normal | status | — | — | The user and the target become friends, and the target loses its will to fight. This lowers the target’s Attack stat. | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
Play Rough | Fairy | physical | 90 | 90 | The user plays rough with the target and attacks it. This may also lower the target’s Attack stat. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Pluck | Flying | physical | 60 | 100 | The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. | 20 (max. 32) | 0 | Targets any single Pokemon on the field including non-adjacent ones. |
Poison Fang | Poison | physical | 50 | 100 | The user bites the target with toxic fangs. This may also leave the target badly poisoned. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Poison Gas | Poison | status | — | 90 | A cloud of poison gas is sprayed in the face of opposing Pokémon, poisoning those hit. | 40 (max. 64) | 0 | Targets all adjacent foes. |
Poison Jab | Poison | physical | 80 | 100 | The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
Poison Powder | Poison | status | — | 75 | The user scatters a cloud of poisonous dust that poisons the target. | 35 (max. 56) | 0 | Targets a single adjacent Pokemon. |
Poison Sting | Poison | physical | 15 | 100 | The user stabs the target with a poisonous stinger. This may also poison the target. | 35 (max. 56) | 0 | Targets a single adjacent Pokemon. |
Poison Tail | Poison | physical | 50 | 100 | The user hits the target with its tail. This may also poison the target. Critical hits land more easily. | 25 (max. 40) | 0 | Targets a single adjacent Pokemon. |
Pollen Puff | Bug | special | 90 | 100 | The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Pound | Normal | physical | 40 | 100 | The target is physically pounded with a long tail, a foreleg, or the like. | 35 (max. 56) | 0 | Targets a single adjacent Pokemon. |
Powder | Bug | status | — | 100 | The user covers the target in a combustible powder. If the target uses a Fire-type move, the powder explodes and damages the target. | 20 (max. 32) | +1 | Targets a single adjacent Pokemon. |
Powder Snow | Ice | special | 40 | 100 | The user attacks with a chilling gust of powdery snow. This may also freeze the opposing Pokémon. | 25 (max. 40) | 0 | Targets all adjacent foes. |
Power Gem | Rock | special | 80 | 100 | The user attacks with a ray of light that sparkles as if it were made of gemstones. | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
Power Split | Psychic | status | — | — | The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Power Swap | Psychic | status | — | — | The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Power Trick | Psychic | status | — | — | The user employs its psychic power to switch its Attack stat with its Defense stat. | 10 (max. 16) | 0 | Targets the user. |
Power Trip | Dark | physical | 20 | 100 | The user boasts its strength and attacks the target. The more the user’s stats are raised, the greater the move’s power. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Power Whip | Grass | physical | 120 | 85 | The user violently whirls its vines, tentacles, or the like to harshly lash the target. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Power-Up Punch | Fighting | physical | 40 | 100 | Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Precipice Blades | Ground | physical | 120 | 85 | The user attacks opposing Pokémon by manifesting the power of the land in fearsome blades of stone. | 10 (max. 16) | 0 | Targets all adjacent foes. |
Present | Normal | physical | — | 90 | The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Prismatic Laser | Psychic | special | 160 | 100 | The user shoots powerful lasers using the power of a prism. The user can’t move on the next turn. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Protect | Normal | status | — | — | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 10 (max. 16) | +3 | Targets the user. |
Psybeam | Psychic | special | 65 | 100 | The target is attacked with a peculiar ray. This may also leave the target confused. | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
Psych Up | Normal | status | — | — | The user hypnotizes itself into copying any stat change made by the target. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Psychic | Psychic | special | 90 | 100 | The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Psychic Fangs | Psychic | physical | 85 | 100 | The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Psychic Terrain | Psychic | status | — | — | This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. | 10 (max. 16) | 0 | Targets the entire field. |
Psycho Boost | Psychic | special | 140 | 90 | The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat. | 5 (max. 8) | 0 | Targets a single adjacent Pokemon. |
Psycho Cut | Psychic | physical | 70 | 100 | The user tears at the target with blades formed by psychic power. Critical hits land more easily. | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
Psycho Shift | Psychic | status | — | 90 | Using its psychic power of suggestion, the user transfers its status conditions to the target. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Psyshock | Psychic | special | 80 | 100 | The user materializes an odd psychic wave to attack the target. This attack does physical damage. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Psystrike | Psychic | special | 100 | 100 | The user materializes an odd psychic wave to attack the target. This attack does physical damage. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Psywave | Psychic | special | — | 80 | The target is attacked with an odd psychic wave. The attack varies in intensity. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Pulverizing Pancake | Normal | physical | 210 | — | Z-Power brings out the true capabilities of the user, Snorlax. The Pokémon moves its enormous body energetically and attacks the target with full force. | 1 (max. 1) | 0 | Targets a single adjacent Pokemon. |
Punishment | Dark | physical | — | 100 | The more the target has powered up with stat changes, the greater the move’s power. | 5 (max. 8) | 0 | Targets a single adjacent Pokemon. |
Purify | Poison | status | — | — | The user heals the target’s status condition. If the move succeeds, it also restores the user’s own HP. | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
Pursuit | Dark | physical | 40 | 100 | The power of this attack move is doubled if it’s used on a target that’s switching out of battle. | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
Quash | Dark | status | — | 100 | The user suppresses the target and makes its move go last. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Quick Attack | Normal | physical | 40 | 100 | The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | 30 (max. 48) | +1 | Targets a single adjacent Pokemon. |
Quick Guard | Fighting | status | — | — | The user protects itself and its allies from priority moves. | 15 (max. 24) | +3 | Targets all Pokemon on the user’s team. |
Quiver Dance | Bug | status | — | — | The user lightly performs a beautiful, mystic dance. This boosts the user’s Sp. Atk, Sp. Def, and Speed stats. | 20 (max. 32) | 0 | Targets the user. |
Rage | Normal | physical | 20 | 100 | As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
Rage Powder | Bug | status | — | — | The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user. | 20 (max. 32) | +3 | Targets the user. |
Rain Dance | Water | status | — | — | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | 5 (max. 8) | 0 | Targets the entire field. |
Rapid Spin | Normal | physical | 20 | 100 | A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. | 40 (max. 64) | 0 | Targets a single adjacent Pokemon. |
Razor Leaf | Grass | physical | 55 | 95 | Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily. | 25 (max. 40) | 0 | Targets all adjacent foes. |
Razor Shell | Water | physical | 75 | 95 | The user cuts its target with sharp shells. This may also lower the target’s Defense stat. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Razor Wind | Normal | special | 80 | 100 | In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. | 10 (max. 16) | 0 | Targets all adjacent foes. |
Recover | Normal | status | — | — | Restoring its own cells, the user restores its own HP by half of its max HP. | 10 (max. 16) | 0 | Targets the user. |
Recycle | Normal | status | — | — | The user recycles a held item that has been used in battle so it can be used again. | 10 (max. 16) | 0 | Targets the user. |
Reflect | Psychic | status | — | — | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | 20 (max. 32) | 0 | Targets all Pokemon on the user’s team. |
Reflect Type | Normal | status | — | — | The user reflects the target’s type, making it the same type as the target. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Refresh | Normal | status | — | — | The user rests to cure itself of poisoning, a burn, or paralysis. | 20 (max. 32) | 0 | Targets the user. |
Relic Song | Normal | special | 75 | 100 | The user sings an ancient song and attacks by appealing to the hearts of the listening opposing Pokémon. This may also induce sleep. | 10 (max. 16) | 0 | Targets all adjacent foes. |
Rest | Psychic | status | — | — | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | 10 (max. 16) | 0 | Targets the user. |
Retaliate | Normal | physical | 70 | 100 | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased. | 5 (max. 8) | 0 | Targets a single adjacent Pokemon. |
Return | Normal | physical | — | 100 | This full-power attack grows more powerful the more the user likes its Trainer. | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
Revelation Dance | Normal | special | 90 | 100 | The user attacks the target by dancing very hard. The user’s type determines the type of this move. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Revenge | Fighting | physical | 60 | 100 | This attack move’s power is doubled if the user has been hurt by the opponent in the same turn. | 10 (max. 16) | -4 | Targets a single adjacent Pokemon. |
Reversal | Fighting | physical | — | 100 | An all-out attack that becomes more powerful the less HP the user has. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Roar | Normal | status | — | — | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | 20 (max. 32) | -6 | Targets a single adjacent Pokemon. |
Roar of Time | Dragon | special | 150 | 90 | The user blasts the target with power that distorts even time. The user can’t move on the next turn. | 5 (max. 8) | 0 | Targets a single adjacent Pokemon. |
Rock Blast | Rock | physical | 25 | 90 | The user hurls hard rocks at the target. Two to five rocks are launched in a row. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Rock Climb | Normal | physical | 90 | 85 | HM08 | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
Rock Polish | Rock | status | — | — | The user polishes its body to reduce drag. This can sharply raise the Speed stat. | 20 (max. 32) | 0 | Targets the user. |
Rock Slide | Rock | physical | 75 | 90 | Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | 10 (max. 16) | 0 | Targets all adjacent foes. |
Rock Smash | Fighting | physical | 40 | 100 | The user attacks with a punch. This may also lower the target’s Defense stat. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Rock Throw | Rock | physical | 50 | 90 | The user picks up and throws a small rock at the target to attack. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Rock Tomb | Rock | physical | 60 | 95 | Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Rock Wrecker | Rock | physical | 150 | 90 | The user launches a huge boulder at the target to attack. The user can’t move on the next turn. | 5 (max. 8) | 0 | Targets a single adjacent Pokemon. |
Role Play | Psychic | status | — | — | The user mimics the target completely, copying the target’s natural Ability. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Rolling Kick | Fighting | physical | 60 | 85 | The user lashes out with a quick, spinning kick. This may also make the target flinch. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Rollout | Rock | physical | 30 | 90 | The user continually rolls into the target over five turns. It becomes more powerful each time it hits. | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
Roost | Flying | status | — | — | The user lands and rests its body. It restores the user’s HP by up to half of its max HP. | 10 (max. 16) | 0 | Targets the user. |
Rototiller | Ground | status | — | — | Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Round | Normal | special | 60 | 100 | The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Sacred Fire | Fire | physical | 100 | 95 | The target is razed with a mystical fire of great intensity. This may also leave the target with a burn. | 5 (max. 8) | 0 | Targets a single adjacent Pokemon. |
Sacred Sword | Fighting | physical | 90 | 100 | The user attacks by slicing with a long horn. The target’s stat changes don’t affect this attack’s damage. | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
Safeguard | Normal | status | — | — | The user creates a protective field that prevents status conditions for five turns. | 25 (max. 40) | 0 | Targets all Pokemon on the user’s team. |
Sand Attack | Ground | status | — | 100 | Sand is hurled in the target’s face, reducing the target’s accuracy. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Sand Tomb | Ground | physical | 35 | 85 | The user traps the target inside a harshly raging sandstorm for four to five turns. | 15 (max. 24) | 0 | Targets any single Pokemon on the field including non-adjacent ones. |
Sandstorm | Rock | status | — | — | A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | 10 (max. 16) | 0 | Targets the entire field. |
Savage Spin-Out | Bug | — | — | — | The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. | 1 (max. 1) | 0 | Targets a single adjacent Pokemon. |
Scald | Water | special | 80 | 100 | The user shoots boiling hot water at its target. This may also leave the target with a burn. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Scary Face | Normal | status | — | 100 | The user frightens the target with a scary face to harshly lower its Speed stat. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Scratch | Normal | physical | 40 | 100 | Hard, pointed, sharp claws rake the target to inflict damage. | 35 (max. 56) | 0 | Targets a single adjacent Pokemon. |
Screech | Normal | status | — | 85 | An earsplitting screech harshly lowers the target’s Defense stat. | 40 (max. 64) | 0 | Targets a single adjacent Pokemon. |
Searing Shot | Fire | special | 100 | 100 | The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn. | 5 (max. 8) | 0 | Targets all adjacent Pokemon. |
Secret Power | Normal | physical | 70 | 100 | The additional effects of this attack depend upon where it was used. | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
Secret Sword | Fighting | special | 85 | 100 | The user cuts with its long horn. The odd power contained in the horn does physical damage to the target. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Seed Bomb | Grass | physical | 80 | 100 | The user slams a barrage of hard-shelled seeds down on the target from above. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Seed Flare | Grass | special | 120 | 85 | The user emits a shock wave from its body to attack its target. This may also harshly lower the target’s Sp. Def stat. | 5 (max. 8) | 0 | Targets a single adjacent Pokemon. |
Seismic Toss | Fighting | physical | — | 100 | The target is thrown using the power of gravity. It inflicts damage equal to the user’s level. | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
Self-Destruct | Normal | physical | 200 | 100 | The user attacks everything around it by causing an explosion. The user faints upon using this move. | 5 (max. 8) | 0 | Targets all adjacent Pokemon. |
Shadow Ball | Ghost | special | 80 | 100 | The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Shadow Bone | Ghost | physical | 85 | 100 | The user attacks by beating the target with a bone that contains a spirit. This may also lower the target’s Defense stat. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Shadow Claw | Ghost | physical | 70 | 100 | The user slashes with a sharp claw made from shadows. Critical hits land more easily. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Shadow Force | Ghost | physical | 120 | 100 | The user disappears, then strikes the target on the next turn. This move hits even if the target protects itself. | 5 (max. 8) | 0 | Targets a single adjacent Pokemon. |
Shadow Punch | Ghost | physical | 60 | ∞ | The user throws a punch from the shadows. This attack never misses. | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
Shadow Sneak | Ghost | physical | 40 | 100 | The user extends its shadow and attacks the target from behind. This move always goes first. | 30 (max. 48) | +1 | Targets a single adjacent Pokemon. |
Sharpen | Normal | status | — | — | The user makes its edges more jagged, which raises its Attack stat. | 30 (max. 48) | 0 | Targets the user. |
Shattered Psyche | Psychic | — | — | — | The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. | 1 (max. 1) | 0 | Targets a single adjacent Pokemon. |
Sheer Cold | Ice | special | — | — | The target faints instantly. It’s less likely to hit the target if it’s used by Pokémon other than Ice types. | 5 (max. 8) | 0 | Targets a single adjacent Pokemon. |
Shell Smash | Normal | status | — | — | The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats. | 15 (max. 24) | 0 | Targets the user. |
Shell Trap | Fire | special | 150 | 100 | The user sets a shell trap. If the user is hit by a physical move, the trap will explode and inflict damage on the opposing Pokémon. | 5 (max. 8) | -3 | Targets all adjacent foes. |
Shift Gear | Steel | status | — | — | The user rotates its gears, raising its Attack stat and sharply raising its Speed stat. | 10 (max. 16) | 0 | Targets the user. |
Shock Wave | Electric | special | 60 | ∞ | The user strikes the target with a quick jolt of electricity. This attack never misses. | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
Shore Up | Ground | status | — | — | The user regains up to half of its max HP. It restores more HP in a sandstorm. | 10 (max. 16) | 0 | Targets the user. |
Signal Beam | Bug | special | 75 | 100 | The user attacks with a sinister beam of light. This may also confuse the target. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Silver Wind | Bug | special | 60 | 100 | The target is attacked with powdery scales blown by the wind. This may also raise all the user’s stats. | 5 (max. 8) | 0 | Targets a single adjacent Pokemon. |
Simple Beam | Normal | status | — | 100 | The user’s mysterious psychic wave changes the target’s Ability to Simple. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Sing | Normal | status | — | 55 | A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Sinister Arrow Raid | Ghost | physical | 180 | — | The user, Decidueye, creates countless arrows using its Z-Power and shoots the target with full force. | 1 (max. 1) | 0 | Targets a single adjacent Pokemon. |
Sketch | Normal | status | — | — | It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears. | 1 (max. 1) | 0 | Targets a single adjacent Pokemon. |
Skill Swap | Psychic | status | — | — | The user employs its psychic power to exchange Abilities with the target. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Skull Bash | Normal | physical | 130 | 100 | The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Sky Attack | Flying | physical | 140 | 90 | A second-turn attack move where critical hits land more easily. This may also make the target flinch. | 5 (max. 8) | 0 | Targets any single Pokemon on the field including non-adjacent ones. |
Sky Drop | Flying | physical | 60 | 100 | The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky. | 10 (max. 16) | 0 | Targets any single Pokemon on the field including non-adjacent ones. |
Sky Uppercut | Fighting | physical | 85 | 90 | The user attacks the target with an uppercut thrown skyward with force. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Slack Off | Normal | status | — | — | The user slacks off, restoring its own HP by up to half of its max HP. | 10 (max. 16) | 0 | Targets the user. |
Slam | Normal | physical | 80 | 75 | The target is slammed with a long tail, vines, or the like to inflict damage. | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
Slash | Normal | physical | 70 | 100 | The target is attacked with a slash of claws or blades. Critical hits land more easily. | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
Sleep Powder | Grass | status | — | 75 | The user scatters a big cloud of sleep-inducing dust around the target. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Sleep Talk | Normal | status | — | — | While it is asleep, the user randomly uses one of the moves it knows. | 10 (max. 16) | 0 | Targets the user. |
Sludge | Poison | special | 65 | 100 | Unsanitary sludge is hurled at the target. This may also poison the target. | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
Sludge Bomb | Poison | special | 90 | 100 | Unsanitary sludge is hurled at the target. This may also poison the target. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Sludge Wave | Poison | special | 95 | 100 | The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit. | 10 (max. 16) | 0 | Targets all adjacent Pokemon. |
Smack Down | Rock | physical | 50 | 100 | The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Smart Strike | Steel | physical | 70 | — | The user stabs the target with a sharp horn. This attack never misses. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Smelling Salts | Normal | physical | 70 | 100 | This attack’s power is doubled when used on a target with paralysis. This also cures the target’s paralysis, however. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Smog | Poison | special | 30 | 70 | The target is attacked with a discharge of filthy gases. This may also poison the target. | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
Smokescreen | Normal | status | — | 100 | The user releases an obscuring cloud of smoke or ink. This lowers the target’s accuracy. | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
Snarl | Dark | special | 55 | 95 | The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon. | 15 (max. 24) | 0 | Targets all adjacent foes. |
Snatch | Dark | status | — | — | The user steals the effects of any attempts to use a healing or stat-changing move. | 10 (max. 16) | +4 | Targets the user. |
Snore | Normal | special | 50 | 100 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Soak | Water | status | — | 100 | The user shoots a torrent of water at the target and changes the target’s type to Water. | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
Soft-Boiled | Normal | status | — | — | The user restores its own HP by up to half of its max HP. | 10 (max. 16) | 0 | Targets the user. |
Solar Beam | Grass | special | 120 | 100 | In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Solar Blade | Grass | physical | 125 | 100 | In this two-turn attack, the user gathers light and fills a blade with the light’s energy, attacking the target on the next turn. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Sonic Boom | Normal | special | — | 90 | The target is hit with a destructive shock wave that always inflicts 20 HP damage. | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
Soul-Stealing 7-Star Strike | Ghost | physical | 195 | — | After obtaining Z-Power, the user, Marshadow, punches and kicks the target consecutively with full force. | 1 (max. 1) | 0 | Targets a single adjacent Pokemon. |
Spacial Rend | Dragon | special | 100 | 95 | The user tears the target along with the space around it. Critical hits land more easily. | 5 (max. 8) | 0 | Targets a single adjacent Pokemon. |
Spark | Electric | physical | 65 | 100 | The user throws an electrically charged tackle at the target. This may also leave the target with paralysis. | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
Sparkling Aria | Water | special | 90 | 100 | The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be healed by the touch of these bubbles. | 10 (max. 16) | 0 | Targets all adjacent Pokemon. |
Spectral Thief | Ghost | physical | 90 | 100 | The user hides in the target’s shadow, steals the target’s stat boosts, and then attacks. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Speed Swap | Psychic | status | — | — | The user exchanges Speed stats with the target. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Spider Web | Bug | status | — | — | The user ensnares the target with thin, gooey silk so it can’t flee from battle. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Spike Cannon | Normal | physical | 20 | 100 | Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Spikes | Ground | status | — | — | The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle. | 20 (max. 32) | 0 | Targets all Pokemon on the opposing field. |
Spiky Shield | Grass | status | — | — | In addition to protecting the user from attacks, this move also damages any attacker who makes direct contact. | 10 (max. 16) | +3 | Targets a single adjacent Pokemon. |
Spirit Shackle | Ghost | physical | 80 | 100 | The user attacks while simultaneously stitching the target’s shadow to the ground to prevent the target from escaping. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Spit Up | Normal | special | — | 100 | The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Spite | Ghost | status | — | 100 | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Splash | Normal | status | — | — | The user just flops and splashes around to no effect at all… | 40 (max. 64) | 0 | Targets the user. |
Spore | Grass | status | — | 100 | The user scatters bursts of spores that induce sleep. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Spotlight | Normal | status | — | — | The user shines a spotlight on the target so that only the target will be attacked during the turn. | 15 (max. 24) | +3 | Targets a single adjacent Pokemon. |
Stealth Rock | Rock | status | — | — | The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. | 20 (max. 32) | 0 | Targets all Pokemon on the opposing field. |
Steam Eruption | Water | special | 110 | 95 | The user immerses the target in superheated steam. This may also leave the target with a burn. | 5 (max. 8) | 0 | Targets a single adjacent Pokemon. |
Steamroller | Bug | physical | 65 | 100 | The user crushes its target by rolling over the target with its rolled-up body. This may also make the target flinch. | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
Steel Wing | Steel | physical | 70 | 90 | The target is hit with wings of steel. This may also raise the user’s Defense stat. | 25 (max. 40) | 0 | Targets a single adjacent Pokemon. |
Sticky Web | Bug | status | — | — | The user weaves a sticky net around the opposing team, which lowers their Speed stat upon switching into battle. | 20 (max. 32) | 0 | Targets all Pokemon on the opposing field. |
Stockpile | Normal | status | — | — | The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. | 20 (max. 32) | 0 | Targets the user. |
Stoked Sparksurfer | Electric | special | 175 | — | After obtaining Z-Power, the user, Alolan Raichu, attacks the target with full force. This move leaves the target with paralysis. | 1 (max. 1) | 0 | Targets a single adjacent Pokemon. |
Stomp | Normal | physical | 65 | 100 | The target is stomped with a big foot. This may also make the target flinch. | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
Stomping Tantrum | Ground | physical | 75 | 100 | Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Stone Edge | Rock | physical | 100 | 80 | The user stabs the target from below with sharpened stones. Critical hits land more easily. | 5 (max. 8) | 0 | Targets a single adjacent Pokemon. |
Stored Power | Psychic | special | 20 | 100 | The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Storm Throw | Fighting | physical | 60 | 100 | The user strikes the target with a fierce blow. This attack always results in a critical hit. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Strength | Normal | physical | 80 | 100 | HM04 | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Strength Sap | Grass | status | — | 100 | The user restores its HP by the same amount as the target’s Attack stat. It also lowers the target’s Attack stat. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
String Shot | Bug | status | — | 95 | The opposing Pokémon are bound with silk blown from the user’s mouth that harshly lowers the Speed stat. | 40 (max. 64) | 0 | Targets all adjacent foes. |
Struggle | Normal | physical | 50 | 100 | This attack is used in desperation only if the user has no PP. It also damages the user a little. | — | 0 | Targets a single adjacent Pokemon. |
Struggle Bug | Bug | special | 50 | 100 | While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit. | 20 (max. 32) | 0 | Targets all adjacent foes. |
Stun Spore | Grass | status | — | 75 | The user scatters a cloud of numbing powder that paralyzes the target. | 30 (max. 48) | 0 | Targets a single adjacent Pokemon. |
Submission | Fighting | physical | 80 | 80 | The user grabs the target and recklessly dives for the ground. This also damages the user a little. | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
Substitute | Normal | status | — | — | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | 10 (max. 16) | 0 | Targets the user. |
Subzero Slammer | Ice | — | — | — | The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. | 1 (max. 1) | 0 | Targets a single adjacent Pokemon. |
Sucker Punch | Dark | physical | 70 | 100 | This move enables the user to attack first. This move fails if the target is not readying an attack. | 5 (max. 8) | +1 | Targets a single adjacent Pokemon. |
Sunny Day | Fire | status | — | — | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | 5 (max. 8) | 0 | Targets the entire field. |
Sunsteel Strike | Steel | physical | 100 | 100 | The user slams into the target with the force of a meteor. This move can be used on the target regardless of its Abilities. | 5 (max. 8) | 0 | Targets a single adjacent Pokemon. |
Super Fang | Normal | physical | — | 90 | The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Superpower | Fighting | physical | 120 | 100 | The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats. | 5 (max. 8) | 0 | Targets a single adjacent Pokemon. |
Supersonic | Normal | status | — | 55 | The user generates odd sound waves from its body that confuse the target. | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
Supersonic Skystrike | Flying | — | — | — | The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move. | 1 (max. 1) | 0 | Targets a single adjacent Pokemon. |
Surf | Water | special | 90 | 100 | The user attacks everything around it by swamping its surroundings with a giant wave. | 15 (max. 24) | 0 | Targets all adjacent Pokemon. |
Swagger | Normal | status | — | 85 | The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Swallow | Normal | status | — | — | The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | 10 (max. 16) | 0 | Targets the user. |
Sweet Kiss | Fairy | status | — | 75 | The user kisses the target with a sweet, angelic cuteness that causes confusion. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Sweet Scent | Normal | status | — | — | A sweet scent that harshly lowers opposing Pokémon’s evasiveness. | 20 (max. 32) | 0 | Targets all adjacent foes. |
Swift | Normal | special | 60 | ∞ | Star-shaped rays are shot at the opposing Pokémon. This attack never misses. | 20 (max. 32) | 0 | Targets all adjacent foes. |
Switcheroo | Dark | status | — | 100 | The user trades held items with the target faster than the eye can follow. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Swords Dance | Normal | status | — | — | A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. | 20 (max. 32) | 0 | Targets the user. |
Synchronoise | Psychic | special | 120 | 100 | Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. | 15 (max. 24) | 0 | Targets all adjacent Pokemon. |
Synthesis | Grass | status | — | — | The user restores its own HP. The amount of HP regained varies with the weather. | 5 (max. 8) | 0 | Targets the user. |
Tackle | Normal | physical | 40 | 100 | A physical attack in which the user charges and slams into the target with its whole body. | 35 (max. 56) | 0 | Targets a single adjacent Pokemon. |
Tail Glow | Bug | status | — | — | The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat. | 20 (max. 32) | 0 | Targets the user. |
Tail Slap | Normal | physical | 25 | 85 | The user attacks by striking the target with its hard tail. It hits the target two to five times in a row. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Tail Whip | Normal | status | — | 100 | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | 30 (max. 48) | 0 | Targets all adjacent foes. |
Tailwind | Flying | status | — | — | The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns. | 30 (max. 48) | 0 | Targets all Pokemon on the user’s team. |
Take Down | Normal | physical | 90 | 85 | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
Taunt | Dark | status | — | 100 | The target is taunted into a rage that allows it to use only attack moves for three turns. | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
Tearful Look | Normal | status | — | — | The user gets teary eyed to make the target lose its combative spirit. This lowers the target’s Attack and Sp. Atk stats. | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
Techno Blast | Normal | special | 120 | 100 | The user fires a beam of light at its target. The move’s type changes depending on the Drive the user holds. | 5 (max. 8) | 0 | Targets a single adjacent Pokemon. |
Tectonic Rage | Ground | — | — | — | The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. | 1 (max. 1) | 0 | Targets a single adjacent Pokemon. |
Teeter Dance | Normal | status | — | 100 | The user performs a wobbly dance that confuses the Pokémon around it. | 20 (max. 32) | 0 | Targets all adjacent Pokemon. |
Telekinesis | Psychic | status | — | — | The user makes the target float with its psychic power. The target is easier to hit for three turns. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Teleport | Psychic | status | — | — | Use it to flee from any wild Pokémon. | 20 (max. 32) | 0 | Targets the user. |
Thief | Dark | physical | 60 | 100 | The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. | 25 (max. 40) | 0 | Targets a single adjacent Pokemon. |
Thousand Arrows | Ground | physical | 90 | 100 | This move also hits opposing Pokémon that are in the air. Those Pokémon are knocked down to the ground. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Thousand Waves | Ground | physical | 90 | 100 | The user attacks with a wave that crawls along the ground. Those hit can’t flee from battle. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Thrash | Normal | physical | 120 | 100 | The user rampages and attacks for two to three turns. The user then becomes confused. | 10 (max. 16) | 0 | Targets the user, but hits a random adjacent opponent. |
Throat Chop | Dark | physical | 80 | 100 | The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Thunder | Electric | special | 110 | 70 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Thunder Fang | Electric | physical | 65 | 95 | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Thunder Punch | Electric | physical | 75 | 100 | The target is punched with an electrified fist. This may also leave the target with paralysis. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Thunder Shock | Electric | special | 40 | 100 | A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis. | 30 (max. 48) | 0 | Targets a single adjacent Pokemon. |
Thunder Wave | Electric | status | — | 90 | The user launches a weak jolt of electricity that paralyzes the target. | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
Thunderbolt | Electric | special | 90 | 100 | A strong electric blast crashes down on the target. This may also leave the target with paralysis. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Tickle | Normal | status | — | 100 | The user tickles the target into laughing, reducing its Attack and Defense stats. | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
Topsy-Turvy | Dark | status | — | — | All stat changes affecting the target turn topsy-turvy and become the opposite of what they were. | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
Torment | Dark | status | — | 100 | The user torments and enrages the target, making it incapable of using the same move twice in a row. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Toxic | Poison | status | — | 90 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Toxic Spikes | Poison | status | — | — | The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. | 20 (max. 32) | 0 | Targets all Pokemon on the opposing field. |
Toxic Thread | Poison | status | — | 100 | The user shoots poisonous threads to poison the target and lower the target’s Speed stat. | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
Transform | Normal | status | — | — | The user transforms into a copy of the target right down to having the same move set. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Tri Attack | Normal | special | 80 | 100 | The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Trick | Psychic | status | — | 100 | The user catches the target off guard and swaps its held item with its own. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Trick Room | Psychic | status | — | — | The user creates a bizarre area in which slower Pokémon get to move first for five turns. | 5 (max. 8) | -7 | Targets the entire field. |
Trick-or-Treat | Ghost | status | — | 100 | The user takes the target trick-or-treating. This adds Ghost type to the target’s type. | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
Triple Kick | Fighting | physical | 10 | 90 | A consecutive three-kick attack that becomes more powerful with each successive hit. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Trop Kick | Grass | physical | 70 | 100 | The user lands an intense kick of tropical origins on the target. This also lowers the target’s Attack stat. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Trump Card | Normal | special | — | ∞ | The fewer PP this move has, the greater its power. | 5 (max. 8) | 0 | Targets a single adjacent Pokemon. |
Twineedle | Bug | physical | 25 | 100 | The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target. | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
Twinkle Tackle | Fairy | — | — | — | The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move. | 1 (max. 1) | 0 | Targets a single adjacent Pokemon. |
Twister | Dragon | special | 40 | 100 | The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch. | 20 (max. 32) | 0 | Targets all adjacent foes. |
U-turn | Bug | physical | 70 | 100 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
Uproar | Normal | special | 90 | 100 | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | 10 (max. 16) | 0 | Targets the user, but hits a random adjacent opponent. |
V-create | Fire | physical | 180 | 95 | With a hot flame on its forehead, the user hurls itself at its target. This lowers the user’s Defense, Sp. Def, and Speed stats. | 5 (max. 8) | 0 | Targets a single adjacent Pokemon. |
Vacuum Wave | Fighting | special | 40 | 100 | The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. | 30 (max. 48) | +1 | Targets a single adjacent Pokemon. |
Venom Drench | Poison | status | — | 100 | Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target. | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
Venoshock | Poison | special | 65 | 100 | The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Vice Grip | Normal | physical | 55 | 100 | The target is gripped and squeezed from both sides to inflict damage. | 30 (max. 48) | 0 | Targets a single adjacent Pokemon. |
Vine Whip | Grass | physical | 45 | 100 | The target is struck with slender, whiplike vines to inflict damage. | 25 (max. 40) | 0 | Targets a single adjacent Pokemon. |
Vital Throw | Fighting | physical | 70 | ∞ | The user attacks last. In return, this throw move never misses. | 10 (max. 16) | -1 | Targets a single adjacent Pokemon. |
Volt Switch | Electric | special | 70 | 100 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
Volt Tackle | Electric | physical | 120 | 100 | The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Wake-Up Slap | Fighting | physical | 70 | 100 | This attack inflicts big damage on a sleeping target. This also wakes the target up, however. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Water Gun | Water | special | 40 | 100 | The target is blasted with a forceful shot of water. | 25 (max. 40) | 0 | Targets a single adjacent Pokemon. |
Water Pledge | Water | special | 80 | 100 | A column of water strikes the target. When combined with its fire equivalent, its power increases and a rainbow appears. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Water Pulse | Water | special | 60 | 100 | The user attacks the target with a pulsing blast of water. This may also confuse the target. | 20 (max. 32) | 0 | Targets any single Pokemon on the field including non-adjacent ones. |
Water Shuriken | Water | special | 15 | 100 | The user hits the target with throwing stars two to five times in a row. This move always goes first. | 20 (max. 32) | +1 | Targets a single adjacent Pokemon. |
Water Sport | Water | status | — | — | The user soaks the battlefield with water. This weakens Fire-type moves for five turns. | 15 (max. 24) | 0 | Targets the entire field. |
Water Spout | Water | special | 150 | 100 | The user spouts water to damage opposing Pokémon. The lower the user’s HP, the lower the move’s power. | 5 (max. 8) | 0 | Targets all adjacent foes. |
Waterfall | Water | physical | 80 | 100 | The user charges at the target and may make it flinch. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Weather Ball | Normal | special | 50 | 100 | This attack move varies in power and type depending on the weather. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Whirlpool | Water | special | 35 | 85 | HM05 | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Whirlwind | Normal | status | — | — | The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | 20 (max. 32) | -6 | Targets a single adjacent Pokemon. |
Wide Guard | Rock | status | — | — | The user and its allies are protected from wide-ranging attacks for one turn. | 10 (max. 16) | +3 | Targets all Pokemon on the user’s team. |
Wild Charge | Electric | physical | 90 | 100 | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Will-O-Wisp | Fire | status | — | 85 | The user shoots a sinister, bluish-white flame at the target to inflict a burn. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Wing Attack | Flying | physical | 60 | 100 | The target is struck with large, imposing wings spread wide to inflict damage. | 35 (max. 56) | 0 | Targets any single Pokemon on the field including non-adjacent ones. |
Wish | Normal | status | — | — | One turn after this move is used, the user’s or its replacement’s HP is restored by half the user’s max HP. | 10 (max. 16) | 0 | Targets the user. |
Withdraw | Water | status | — | — | The user withdraws its body into its hard shell, raising its Defense stat. | 40 (max. 64) | 0 | Targets the user. |
Wonder Room | Psychic | status | — | — | The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns. | 10 (max. 16) | -7 | Targets the entire field. |
Wood Hammer | Grass | physical | 120 | 100 | The user slams its rugged body into the target to attack. This also damages the user quite a lot. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Work Up | Normal | status | — | — | The user is roused, and its Attack and Sp. Atk stats increase. | 30 (max. 48) | 0 | Targets the user. |
Worry Seed | Grass | status | — | 100 | A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Wrap | Normal | physical | 15 | 90 | A long body, vines, or the like are used to wrap and squeeze the target for four to five turns. | 20 (max. 32) | 0 | Targets a single adjacent Pokemon. |
Wring Out | Normal | special | — | 100 | The user powerfully wrings the target. The more HP the target has, the greater the move’s power. | 5 (max. 8) | 0 | Targets a single adjacent Pokemon. |
X-Scissor | Bug | physical | 80 | 100 | The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Yawn | Normal | status | — | — | The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Zap Cannon | Electric | special | 120 | 50 | The user fires an electric blast like a cannon to inflict damage and cause paralysis. | 5 (max. 8) | 0 | Targets a single adjacent Pokemon. |
Zen Headbutt | Psychic | physical | 80 | 90 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |
Zing Zap | Electric | physical | 80 | 100 | A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch. | 10 (max. 16) | 0 | Targets a single adjacent Pokemon. |
Photon Geyser | Psychic | special | 100 | 100 | The user attacks a target with a pillar of light. This move inflicts Attack or Sp. Atk damage—whichever stat is higher for the user. | 5 (max. 8) | 0 | Targets a single adjacent Pokemon. |
Mind Blown | Fire | special | 150 | 100 | The user attacks everything around it by causing its own head to explode. This also damages the user. | 5 (max. 8) | 0 | Targets a single adjacent Pokemon. |
Plasma Fists | Electric | physical | 100 | 100 | The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves. | 15 (max. 24) | 0 | Targets a single adjacent Pokemon. |