Pokedex-Markdown

A pokemon pokedex in markdown format


Project maintained by doctorfree Hosted on GitHub Pages — Theme by mattgraham

Moves table

Name Type Category Power Accuracy Game Description PP Priority Target
10,000,000 Volt Thunderbolt Electric special 195 The user, Pikachu wearing a cap, powers up a jolt of electricity using its Z-Power and unleashes it. Critical hits land more easily. 1 (max. 1) 0 Targets a single adjacent Pokemon.
Absorb Grass special 20 100 A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. 25 (max. 40) 0 Targets a single adjacent Pokemon.
Accelerock Rock physical 40 100 The user smashes into the target at high speed. This move always goes first. 20 (max. 32) +1 Targets a single adjacent Pokemon.
Acid Poison special 40 100 The opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stat. 30 (max. 48) 0 Targets all adjacent foes.
Acid Armor Poison status The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. 20 (max. 32) 0 Targets the user.
Acid Downpour Poison The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move. 1 (max. 1) 0 Targets a single adjacent Pokemon.
Acid Spray Poison special 40 100 The user spits fluid that works to melt the target. This harshly lowers the target’s Sp. Def stat. 20 (max. 32) 0 Targets a single adjacent Pokemon.
Acrobatics Flying physical 55 100 The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. 15 (max. 24) 0 Targets any single Pokemon on the field including non-adjacent ones.
Acupressure Normal status The user applies pressure to stress points, sharply boosting one of its or its allies’ stats. 30 (max. 48) 0 Targets either the user or an adjacent Pokemon on the user’s team.
Aerial Ace Flying physical 60 The user confounds the target with speed, then slashes. This attack never misses. 20 (max. 32) 0 Targets any single Pokemon on the field including non-adjacent ones.
Aeroblast Flying special 100 95 A vortex of air is shot at the target to inflict damage. Critical hits land more easily. 5 (max. 8) 0 Targets any single Pokemon on the field including non-adjacent ones.
After You Normal status The user helps the target and makes it use its move right after the user. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Agility Psychic status The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. 30 (max. 48) 0 Targets the user.
Air Cutter Flying special 60 95 The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily. 25 (max. 40) 0 Targets all adjacent foes.
Air Slash Flying special 75 95 The user attacks with a blade of air that slices even the sky. This may also make the target flinch. 20 (max. 32) 0 Targets any single Pokemon on the field including non-adjacent ones.
All-Out Pummeling Fighting The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. 1 (max. 1) 0 Targets a single adjacent Pokemon.
Ally Switch Psychic status The user teleports using a strange power and switches places with one of its allies. 15 (max. 24) +1 Targets the user.
Amnesia Psychic status The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat. 20 (max. 32) 0 Targets the user.
Anchor Shot Steel physical 80 100 The user entangles the target with its anchor chain while attacking. The target becomes unable to flee. 20 (max. 32) 0 Targets a single adjacent Pokemon.
Ancient Power Rock special 60 100 The user attacks with a prehistoric power. This may also raise all the user’s stats at once. 5 (max. 8) 0 Targets a single adjacent Pokemon.
Aqua Jet Water physical 40 100 The user lunges at the target at a speed that makes it almost invisible. This move always goes first. 20 (max. 32) +1 Targets a single adjacent Pokemon.
Aqua Ring Water status The user envelops itself in a veil made of water. It regains some HP every turn. 20 (max. 32) 0 Targets the user.
Aqua Tail Water physical 90 90 The user attacks by swinging its tail as if it were a vicious wave in a raging storm. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Arm Thrust Fighting physical 15 100 The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row. 20 (max. 32) 0 Targets a single adjacent Pokemon.
Aromatherapy Grass status The user releases a soothing scent that heals all status conditions affecting the user’s party. 5 (max. 8) 0 Targets all Pokemon on the user’s team.
Aromatic Mist Fairy status The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma. 20 (max. 32) 0 Targets a single adjacent Pokemon.
Assist Normal status The user hurriedly and randomly uses a move among those known by ally Pokémon. 20 (max. 32) 0 Targets the user.
Assurance Dark physical 60 100 If the target has already taken some damage in the same turn, this attack’s power is doubled. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Astonish Ghost physical 30 100 The user attacks the target while shouting in a startling fashion. This may also make the target flinch. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Attack Order Bug physical 90 100 The user calls out its underlings to pummel the target. Critical hits land more easily. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Attract Normal status 100 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Aura Sphere Fighting special 80 The user lets loose a blast of aura power from deep within its body at the target. This attack never misses. 20 (max. 32) 0 Targets any single Pokemon on the field including non-adjacent ones.
Aurora Beam Ice special 65 100 The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat. 20 (max. 32) 0 Targets a single adjacent Pokemon.
Aurora Veil Ice status This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm. 20 (max. 32) 0 Targets all Pokemon on the user’s team.
Autotomize Steel status The user sheds part of its body to make itself lighter and sharply raise its Speed stat. 15 (max. 24) 0 Targets the user.
Avalanche Ice physical 60 100 The power of this attack move is doubled if the user has been hurt by the target in the same turn. 10 (max. 16) -4 Targets a single adjacent Pokemon.
Baby-Doll Eyes Fairy status 100 The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first. 30 (max. 48) 0 Targets a single adjacent Pokemon.
Baneful Bunker Poison status In addition to protecting the user from attacks, this move also poisons any attacker that makes direct contact. 10 (max. 16) +4 Targets the user.
Barrage Normal physical 15 85 Round objects are hurled at the target to strike two to five times in a row. 20 (max. 32) 0 Targets a single adjacent Pokemon.
Barrier Psychic status The user throws up a sturdy wall that sharply raises its Defense stat. 20 (max. 32) 0 Targets the user.
Baton Pass Normal status The user switches places with a party Pokémon in waiting and passes along any stat changes. 40 (max. 64) 0 Targets the user.
Beak Blast Flying physical 100 100 The user first heats up its beak, and then it attacks the target. Making direct contact with the Pokémon while it’s heating up its beak results in a burn. 15 (max. 24) -3 Targets a single adjacent Pokemon.
Beat Up Dark physical 100 The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. 30 (max. 48) 0 Targets a single adjacent Pokemon.
Belch Poison special 120 90 The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Belly Drum Normal status The user maximizes its Attack stat in exchange for HP equal to half its max HP. 10 (max. 16) 0 Targets the user.
Bestow Normal status The user passes its held item to the target when the target isn’t holding an item. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Bide Normal physical The user endures attacks for two turns, then strikes back to cause double the damage taken. 10 (max. 16) +1 Targets the user.
Bind Normal physical 15 85 Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. 20 (max. 32) 0 Targets a single adjacent Pokemon.
Bite Dark physical 60 100 The target is bitten with viciously sharp fangs. This may also make the target flinch. 25 (max. 40) 0 Targets a single adjacent Pokemon.
Black Hole Eclipse Dark The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. 1 (max. 1) 0 Targets a single adjacent Pokemon.
Blast Burn Fire special 150 90 The target is razed by a fiery explosion. The user can’t move on the next turn. 5 (max. 8) 0 Targets a single adjacent Pokemon.
Blaze Kick Fire physical 85 90 The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Blizzard Ice special 110 70 A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. 5 (max. 8) 0 Targets all adjacent foes.
Block Normal status The user blocks the target’s way with arms spread wide to prevent escape. 5 (max. 8) 0 Targets a single adjacent Pokemon.
Bloom Doom Grass The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. 1 (max. 1) 0 Targets a single adjacent Pokemon.
Blue Flare Fire special 130 85 The user attacks by engulfing the target in an intense, yet beautiful, blue flame. This may also leave the target with a burn. 5 (max. 8) 0 Targets a single adjacent Pokemon.
Body Slam Normal physical 85 100 The user drops onto the target with its full body weight. This may also leave the target with paralysis. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Bolt Strike Electric physical 130 85 The user surrounds itself with a great amount of electricity and charges its target. This may also leave the target with paralysis. 5 (max. 8) 0 Targets a single adjacent Pokemon.
Bone Club Ground physical 65 85 The user clubs the target with a bone. This may also make the target flinch. 20 (max. 32) 0 Targets a single adjacent Pokemon.
Bone Rush Ground physical 25 90 The user strikes the target with a hard bone two to five times in a row. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Bonemerang Ground physical 50 90 The user throws the bone it holds. The bone loops around to hit the target twice—coming and going. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Boomburst Normal special 140 100 The user attacks everything around it with the destructive power of a terrible, explosive sound. 10 (max. 16) 0 Targets all adjacent Pokemon.
Bounce Flying physical 85 85 The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. 5 (max. 8) 0 Targets any single Pokemon on the field including non-adjacent ones.
Brave Bird Flying physical 120 100 The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot. 15 (max. 24) 0 Targets any single Pokemon on the field including non-adjacent ones.
Breakneck Blitz Normal The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. 1 (max. 1) 0 Targets a single adjacent Pokemon.
Brick Break Fighting physical 75 100 The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Brine Water special 65 100 If the target’s HP is half or less, this attack will hit with double the power. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Brutal Swing Dark physical 60 100 The user swings its body around violently to inflict damage on everything in its vicinity. 20 (max. 32) 0 Targets all adjacent Pokemon.
Bubble Water special 40 100 A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat. 30 (max. 48) 0 Targets all adjacent foes.
Bubble Beam Water special 65 100 A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat. 20 (max. 32) 0 Targets a single adjacent Pokemon.
Bug Bite Bug physical 60 100 The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. 20 (max. 32) 0 Targets a single adjacent Pokemon.
Bug Buzz Bug special 90 100 The user generates a damaging sound wave by vibration. This may also lower the target’s Sp. Def stat. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Bulk Up Fighting status The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. 20 (max. 32) 0 Targets the user.
Bulldoze Ground physical 60 100 The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. 20 (max. 32) 0 Targets all adjacent Pokemon.
Bullet Punch Steel physical 40 100 The user strikes the target with tough punches as fast as bullets. This move always goes first. 30 (max. 48) +1 Targets a single adjacent Pokemon.
Bullet Seed Grass physical 25 100 The user forcefully shoots seeds at the target two to five times in a row. 30 (max. 48) 0 Targets a single adjacent Pokemon.
Burn Up Fire special 130 100 To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type. 5 (max. 8) 0 Targets a single adjacent Pokemon.
Calm Mind Psychic status The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. 20 (max. 32) 0 Targets the user.
Camouflage Normal status The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave. 20 (max. 32) 0 Targets the user.
Captivate Normal status 100 If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. 20 (max. 32) 0 Targets all adjacent foes.
Catastropika Electric physical 210 The user, Pikachu, surrounds itself with the maximum amount of electricity using its Z-Power and pounces on its target with full force. 1 (max. 1) 0 Targets a single adjacent Pokemon.
Celebrate Normal status The Pokémon congratulates you on your special day! 40 (max. 64) 0 Targets the user.
Charge Electric status The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat. 20 (max. 32) 0 Targets the user.
Charge Beam Electric special 50 90 The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Charm Fairy status 100 The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. 20 (max. 32) 0 Targets a single adjacent Pokemon.
Chatter Flying special 65 100 The user attacks the target with sound waves of deafening chatter. This confuses the target. 20 (max. 32) 0 Targets any single Pokemon on the field including non-adjacent ones.
Chip Away Normal physical 70 100 Looking for an opening, the user strikes consistently. The target’s stat changes don’t affect this attack’s damage. 20 (max. 32) 0 Targets a single adjacent Pokemon.
Circle Throw Fighting physical 60 90 The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. 10 (max. 16) -6 Targets a single adjacent Pokemon.
Clamp Water physical 35 85 The target is clamped and squeezed by the user’s very thick and sturdy shell for four to five turns. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Clanging Scales Dragon special 110 100 The user rubs the scales on its entire body and makes a huge noise to attack the opposing Pokémon. The user’s Defense stat goes down after the attack. 5 (max. 8) 0 Targets all adjacent foes.
Clear Smog Poison special 50 The user attacks by throwing a clump of special mud. All stat changes are returned to normal. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Close Combat Fighting physical 120 100 The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats. 5 (max. 8) 0 Targets a single adjacent Pokemon.
Coil Poison status The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. 20 (max. 32) 0 Targets the user.
Comet Punch Normal physical 18 85 The target is hit with a flurry of punches that strike two to five times in a row. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Confide Normal status The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. 20 (max. 32) 0 Targets a single adjacent Pokemon.
Confuse Ray Ghost status 100 The target is exposed to a sinister ray that triggers confusion. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Confusion Psychic special 50 100 The target is hit by a weak telekinetic force. This may also confuse the target. 25 (max. 40) 0 Targets a single adjacent Pokemon.
Constrict Normal physical 10 100 The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target’s Speed stat. 35 (max. 56) 0 Targets a single adjacent Pokemon.
Continental Crush Rock The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move. 1 (max. 1) 0 Targets a single adjacent Pokemon.
Conversion Normal status The user changes its type to become the same type as the move at the top of the list of moves it knows. 30 (max. 48) 0 Targets the user.
Conversion 2 Normal status The user changes its type to make itself resistant to the type of the attack the opponent used last. 30 (max. 48) 0 Targets a single adjacent Pokemon.
Copycat Normal status The user mimics the move used immediately before it. The move fails if no other move has been used yet. 20 (max. 32) 0 Targets the user.
Core Enforcer Dragon special 100 100 If the Pokémon the user has inflicted damage on have already used their moves, this move eliminates the effect of the target’s Ability. 10 (max. 16) 0 Targets all adjacent foes.
Corkscrew Crash Steel The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. 1 (max. 1) 0 Targets a single adjacent Pokemon.
Cosmic Power Psychic status The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. 20 (max. 32) 0 Targets the user.
Cotton Guard Grass status The user protects itself by wrapping its body in soft cotton, which drastically raises the user’s Defense stat. 10 (max. 16) 0 Targets the user.
Cotton Spore Grass status 100 The user releases cotton-like spores that cling to the opposing Pokémon, which harshly lowers their Speed stat. 40 (max. 64) 0 Targets a single adjacent Pokemon.
Counter Fighting physical 100 A retaliation move that counters any physical attack, inflicting double the damage taken. 20 (max. 32) -5 Targets the user.
Covet Normal physical 60 100 The user endearingly approaches the target, then steals the target’s held item. 25 (max. 40) 0 Targets a single adjacent Pokemon.
Crabhammer Water physical 100 90 The target is hammered with a large pincer. Critical hits land more easily. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Crafty Shield Fairy status The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage. 10 (max. 16) +3 Targets a single adjacent Pokemon.
Cross Chop Fighting physical 100 80 The user delivers a double chop with its forearms crossed. Critical hits land more easily. 5 (max. 8) 0 Targets a single adjacent Pokemon.
Cross Poison Poison physical 70 100 A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily. 20 (max. 32) 0 Targets a single adjacent Pokemon.
Crunch Dark physical 80 100 The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Crush Claw Normal physical 75 95 The user slashes the target with hard and sharp claws. This may also lower the target’s Defense stat. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Crush Grip Normal physical 100 The target is crushed with great force. The more HP the target has left, the greater this move’s power. 5 (max. 8) 0 Targets a single adjacent Pokemon.
Curse Ghost status A move that works differently for the Ghost type than for all other types. 10 (max. 16) 0 Targets the user.
Cut Normal physical 50 95 HM01 30 (max. 48) 0 Targets a single adjacent Pokemon.
Dark Pulse Dark special 80 100 The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. 15 (max. 24) 0 Targets any single Pokemon on the field including non-adjacent ones.
Dark Void Dark status 50 Opposing Pokémon are dragged into a world of total darkness that makes them sleep. 10 (max. 16) 0 Targets all adjacent foes.
Darkest Lariat Dark physical 85 100 The user swings both arms and hits the target. The target’s stat changes don’t affect this attack’s damage. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Dazzling Gleam Fairy special 80 100 The user damages opposing Pokémon by emitting a powerful flash. 10 (max. 16) 0 Targets all adjacent foes.
Defend Order Bug status The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats. 10 (max. 16) 0 Targets the user.
Defense Curl Normal status The user curls up to conceal weak spots and raise its Defense stat. 40 (max. 64) 0 Targets the user.
Defog Flying status HM05 15 (max. 24) 0 Targets a single adjacent Pokemon.
Destiny Bond Ghost status After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession. 5 (max. 8) 0 Targets the user.
Detect Fighting status Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. 5 (max. 8) +3 Targets the user.
Devastating Drake Dragon The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move. 1 (max. 1) 0 Targets a single adjacent Pokemon.
Diamond Storm Rock physical 100 95 The user whips up a storm of diamonds to damage opposing Pokémon. This may also sharply raise the user’s Defense stat. 5 (max. 8) 0 Targets all adjacent foes.
Dig Ground physical 80 100 The user burrows, then attacks on the next turn. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Disable Normal status 100 For four turns, this move prevents the target from using the move it last used. 20 (max. 32) 0 Targets a single adjacent Pokemon.
Disarming Voice Fairy special 40 Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Discharge Electric special 80 100 The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. 15 (max. 24) 0 Targets all adjacent Pokemon.
Dive Water physical 80 100 HM07 10 (max. 16) 0 Targets a single adjacent Pokemon.
Dizzy Punch Normal physical 70 100 The target is hit with rhythmically launched punches. This may also leave the target confused. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Doom Desire Steel special 140 100 Two turns after this move is used, a concentrated bundle of light blasts the target. 5 (max. 8) 0 Targets a single adjacent Pokemon.
Double Hit Normal physical 35 90 The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Double Kick Fighting physical 30 100 The target is quickly kicked twice in succession using both feet. 30 (max. 48) 0 Targets a single adjacent Pokemon.
Double Slap Normal physical 15 85 The target is slapped repeatedly, back and forth, two to five times in a row. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Double Team Normal status By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. 15 (max. 24) 0 Targets the user.
Double-Edge Normal physical 120 100 A reckless, life-risking tackle. This also damages the user quite a lot. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Draco Meteor Dragon special 130 90 Comets are summoned down from the sky onto the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat. 5 (max. 8) 0 Targets a single adjacent Pokemon.
Dragon Ascent Flying physical 120 100 After soaring upward, the user attacks its target by dropping out of the sky at high speeds. But it lowers its own Defense and Sp. Def stats in the process. 5 (max. 8) 0 Targets a single adjacent Pokemon.
Dragon Breath Dragon special 60 100 The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis. 20 (max. 32) 0 Targets a single adjacent Pokemon.
Dragon Claw Dragon physical 80 100 The user slashes the target with huge sharp claws. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Dragon Dance Dragon status The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. 20 (max. 32) 0 Targets the user.
Dragon Hammer Dragon physical 90 100 The user uses its body like a hammer to attack the target and inflict damage. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Dragon Pulse Dragon special 85 100 The target is attacked with a shock wave generated by the user’s gaping mouth. 10 (max. 16) 0 Targets any single Pokemon on the field including non-adjacent ones.
Dragon Rage Dragon special 100 This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Dragon Rush Dragon physical 100 75 The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Dragon Tail Dragon physical 60 90 The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. 10 (max. 16) -6 Targets a single adjacent Pokemon.
Drain Punch Fighting physical 75 100 An energy-draining punch. The user’s HP is restored by half the damage taken by the target. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Draining Kiss Fairy special 50 100 The user steals the target’s HP with a kiss. The user’s HP is restored by over half of the damage taken by the target. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Dream Eater Psychic special 100 100 The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Drill Peck Flying physical 80 100 A corkscrewing attack with a sharp beak acting as a drill. 20 (max. 32) 0 Targets any single Pokemon on the field including non-adjacent ones.
Drill Run Ground physical 80 95 The user crashes into its target while rotating its body like a drill. Critical hits land more easily. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Dual Chop Dragon physical 40 90 The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Dynamic Punch Fighting physical 100 50 The user punches the target with full, concentrated power. This confuses the target if it hits. 5 (max. 8) 0 Targets a single adjacent Pokemon.
Earth Power Ground special 90 100 The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Earthquake Ground physical 100 100 The user sets off an earthquake that strikes every Pokémon around it. 10 (max. 16) 0 Targets all adjacent Pokemon.
Echoed Voice Normal special 40 100 The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Eerie Impulse Electric status 100 The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Egg Bomb Normal physical 100 75 A large egg is hurled at the target with maximum force to inflict damage. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Electric Terrain Electric status The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep. 10 (max. 16) 0 Targets the entire field.
Electrify Electric status If the target is electrified before it uses a move during that turn, the target’s move becomes Electric type. 20 (max. 32) 0 Targets a single adjacent Pokemon.
Electro Ball Electric special 100 The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Electroweb Electric special 55 95 The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat. 15 (max. 24) 0 Targets all adjacent foes.
Embargo Dark status 100 This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Ember Fire special 40 100 The target is attacked with small flames. This may also leave the target with a burn. 25 (max. 40) 0 Targets a single adjacent Pokemon.
Encore Normal status 100 The user compels the target to keep using the move it encored for three turns. 5 (max. 8) 0 Targets a single adjacent Pokemon.
Endeavor Normal physical 100 This attack move cuts down the target’s HP to equal the user’s HP. 5 (max. 8) 0 Targets a single adjacent Pokemon.
Endure Normal status The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. 10 (max. 16) +3 Targets the user.
Energy Ball Grass special 90 100 The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Entrainment Normal status 100 The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Eruption Fire special 150 100 The user attacks opposing Pokémon with explosive fury. The lower the user’s HP, the lower the move’s power. 5 (max. 8) 0 Targets all adjacent foes.
Explosion Normal physical 250 100 The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. 5 (max. 8) 0 Targets all adjacent Pokemon.
Extrasensory Psychic special 80 100 The user attacks with an odd, unseeable power. This may also make the target flinch. 20 (max. 32) 0 Targets a single adjacent Pokemon.
Extreme Evoboost Normal status After obtaining Z-Power, the user, Eevee, gets energy from its evolved friends and boosts its stats sharply. 1 (max. 1) 0 Targets a single adjacent Pokemon.
Extreme Speed Normal physical 80 100 The user charges the target at blinding speed. This move always goes first. 5 (max. 8) +2 Targets a single adjacent Pokemon.
Facade Normal physical 70 100 This attack move doubles its power if the user is poisoned, burned, or paralyzed. 20 (max. 32) 0 Targets a single adjacent Pokemon.
Fairy Lock Fairy status By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Fairy Wind Fairy special 40 100 The user stirs up a fairy wind and strikes the target with it. 30 (max. 48) 0 Targets a single adjacent Pokemon.
Fake Out Normal physical 40 100 This attack hits first and makes the target flinch. It only works the first turn the user is in battle. 10 (max. 16) +3 Targets a single adjacent Pokemon.
Fake Tears Dark status 100 The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. 20 (max. 32) 0 Targets a single adjacent Pokemon.
False Swipe Normal physical 40 100 A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. 40 (max. 64) 0 Targets a single adjacent Pokemon.
Feather Dance Flying status 100 The user covers the target’s body with a mass of down that harshly lowers its Attack stat. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Feint Normal physical 30 100 This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves. 10 (max. 16) +2 Targets a single adjacent Pokemon.
Feint Attack Dark physical 60 The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. 20 (max. 32) 0 Targets a single adjacent Pokemon.
Fell Stinger Bug physical 50 100 When the user knocks out a target with this move, the user’s Attack stat rises drastically. 25 (max. 40) 0 Targets a single adjacent Pokemon.
Fiery Dance Fire special 80 100 Cloaked in flames, the user dances and flaps its wings. This may also raise the user’s Sp. Atk stat. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Final Gambit Fighting special 100 The user risks everything to attack its target. The user faints but does damage equal to its HP. 5 (max. 8) 0 Targets a single adjacent Pokemon.
Fire Blast Fire special 110 85 The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. 5 (max. 8) 0 Targets a single adjacent Pokemon.
Fire Fang Fire physical 65 95 The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Fire Lash Fire physical 80 100 The user strikes the target with a burning lash. This also lowers the target’s Defense stat. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Fire Pledge Fire special 80 100 A column of fire hits the target. When used with its grass equivalent, its power increases and a vast sea of fire appears. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Fire Punch Fire physical 75 100 The target is punched with a fiery fist. This may also leave the target with a burn. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Fire Spin Fire special 35 85 The target becomes trapped within a fierce vortex of fire that rages for four to five turns. 15 (max. 24) 0 Targets a single adjacent Pokemon.
First Impression Bug physical 90 100 Although this move has great power, it only works the first turn the user is in battle. 10 (max. 16) +2 Targets a single adjacent Pokemon.
Fissure Ground physical The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. 5 (max. 8) 0 Targets a single adjacent Pokemon.
Flail Normal physical 100 The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Flame Burst Fire special 70 100 The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Flame Charge Fire physical 50 100 Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat. 20 (max. 32) 0 Targets a single adjacent Pokemon.
Flame Wheel Fire physical 60 100 The user cloaks itself in fire and charges at the target. This may also leave the target with a burn. 25 (max. 40) 0 Targets a single adjacent Pokemon.
Flamethrower Fire special 90 100 The target is scorched with an intense blast of fire. This may also leave the target with a burn. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Flare Blitz Fire physical 120 100 The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Flash Normal status 100 The user flashes a bright light that cuts the target’s accuracy. 20 (max. 32) 0 Targets a single adjacent Pokemon.
Flash Cannon Steel special 80 100 The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Flatter Dark status 100 Flattery is used to confuse the target. However, this also raises the target’s Sp. Atk stat. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Fleur Cannon Fairy special 130 90 The user unleashes a strong beam. The attack’s recoil harshly lowers the user’s Sp. Atk stat. 5 (max. 8) 0 Targets a single adjacent Pokemon.
Fling Dark physical 100 The user flings its held item at the target to attack. This move’s power and effects depend on the item. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Floral Healing Fairy status The user restores the target’s HP by up to half of its max HP. It restores more HP when the terrain is grass. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Flower Shield Fairy status The user raises the Defense stat of all Grass-type Pokémon in battle with a mysterious power. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Fly Flying physical 90 95 The user soars and then strikes its target on the next turn. 15 (max. 24) 0 Targets any single Pokemon on the field including non-adjacent ones.
Flying Press Fighting physical 100 95 The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Focus Blast Fighting special 120 70 The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat. 5 (max. 8) 0 Targets a single adjacent Pokemon.
Focus Energy Normal status The user takes a deep breath and focuses so that critical hits land more easily. 30 (max. 48) 0 Targets the user.
Focus Punch Fighting physical 150 100 The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. 20 (max. 32) -3 Targets a single adjacent Pokemon.
Follow Me Normal status The user draws attention to itself, making all targets take aim only at the user. 20 (max. 32) +3 Targets the user.
Force Palm Fighting physical 60 100 The target is attacked with a shock wave. This may also leave the target with paralysis. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Foresight Normal status Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. 40 (max. 64) 0 Targets a single adjacent Pokemon.
Forest’s Curse Grass status 100 The user puts a forest curse on the target. The target is now Grass type as well. 20 (max. 32) 0 Targets a single adjacent Pokemon.
Foul Play Dark physical 95 100 The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Freeze Shock Ice physical 140 90 On the second turn, the user hits the target with electrically charged ice. This may also leave the target with paralysis. 5 (max. 8) 0 Targets a single adjacent Pokemon.
Freeze-Dry Ice special 70 100 The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types. 20 (max. 32) 0 Targets a single adjacent Pokemon.
Frenzy Plant Grass special 150 90 The user slams the target with an enormous tree. The user can’t move on the next turn. 5 (max. 8) 0 Targets a single adjacent Pokemon.
Frost Breath Ice special 60 90 The user blows its cold breath on the target. This attack always results in a critical hit. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Frustration Normal physical 100 This full-power attack grows more powerful the less the user likes its Trainer. 20 (max. 32) 0 Targets a single adjacent Pokemon.
Fury Attack Normal physical 15 85 The target is jabbed repeatedly with a horn or beak two to five times in a row. 20 (max. 32) 0 Targets a single adjacent Pokemon.
Fury Cutter Bug physical 40 95 The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. 20 (max. 32) 0 Targets a single adjacent Pokemon.
Fury Swipes Normal physical 18 80 The target is raked with sharp claws or scythes quickly two to five times in a row. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Fusion Bolt Electric physical 100 100 The user throws down a giant lightning bolt. This move’s power is increased when influenced by an enormous flame. 5 (max. 8) 0 Targets a single adjacent Pokemon.
Fusion Flare Fire special 100 100 The user brings down a giant flame. This move’s power is increased when influenced by an enormous lightning bolt. 5 (max. 8) 0 Targets a single adjacent Pokemon.
Future Sight Psychic special 120 100 Two turns after this move is used, a hunk of psychic energy attacks the target. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Gastro Acid Poison status 100 The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Gear Grind Steel physical 50 85 The user attacks by throwing steel gears at its target twice. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Gear Up Steel status The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability. 20 (max. 32) 0 Targets all Pokemon on the user’s team.
Genesis Supernova Psychic special 185 After obtaining Z-Power, the user, Mew, attacks the target with full force. The terrain will be charged with psychic energy. 1 (max. 1) 0 Targets a single adjacent Pokemon.
Geomancy Fairy status The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Giga Drain Grass special 75 100 A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Giga Impact Normal physical 150 90 The user charges at the target using every bit of its power. The user can’t move on the next turn. 5 (max. 8) 0 Targets a single adjacent Pokemon.
Gigavolt Havoc Electric The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. 1 (max. 1) 0 Targets a single adjacent Pokemon.
Glaciate Ice special 65 95 The user attacks by blowing freezing cold air at opposing Pokémon. This lowers their Speed stat. 10 (max. 16) 0 Targets all adjacent foes.
Glare Normal status 100 The user intimidates the target with the pattern on its belly to cause paralysis. 30 (max. 48) 0 Targets a single adjacent Pokemon.
Grass Knot Grass special 100 The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. 20 (max. 32) 0 Targets a single adjacent Pokemon.
Grass Pledge Grass special 80 100 A column of grass hits the target. When used with its water equivalent, its power increases and a vast swamp appears. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Grass Whistle Grass status 55 The user plays a pleasant melody that lulls the target into a deep sleep. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Grassy Terrain Grass status The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass type-moves. 10 (max. 16) 0 Targets the entire field.
Gravity Psychic status Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can’t be used. 5 (max. 8) 0 Targets the entire field.
Growl Normal status 100 The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. 40 (max. 64) 0 Targets all adjacent foes.
Growth Normal status The user’s body grows all at once, raising the Attack and Sp. Atk stats. 40 (max. 64) 0 Targets the user.
Grudge Ghost status If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out. 5 (max. 8) 0 Targets the user.
Guard Split Psychic status The user employs its psychic power to average its Defense and Sp. Def stats with those of the target. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Guard Swap Psychic status The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Guardian of Alola Fairy special The user, the Land Spirit Pokémon, obtains Alola’s energy using its Z-Power and attacks the target with full force. This reduces the target’s HP greatly. 1 (max. 1) 0 Targets a single adjacent Pokemon.
Guillotine Normal physical A vicious, tearing attack with big pincers. The target faints instantly if this attack hits. 5 (max. 8) 0 Targets a single adjacent Pokemon.
Gunk Shot Poison physical 120 80 The user shoots filthy garbage at the target to attack. This may also poison the target. 5 (max. 8) 0 Targets a single adjacent Pokemon.
Gust Flying special 40 100 A gust of wind is whipped up by wings and launched at the target to inflict damage. 35 (max. 56) 0 Targets any single Pokemon on the field including non-adjacent ones.
Gyro Ball Steel physical 100 The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power. 5 (max. 8) 0 Targets a single adjacent Pokemon.
Hail Ice status The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. 10 (max. 16) 0 Targets the entire field.
Hammer Arm Fighting physical 100 90 The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Happy Hour Normal status Using Happy Hour doubles the amount of prize money received after battle. 30 (max. 48) 0 Targets a single adjacent Pokemon.
Harden Normal status The user stiffens all the muscles in its body to raise its Defense stat. 30 (max. 48) 0 Targets the user.
Haze Ice status The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. 30 (max. 48) 0 Targets the entire field.
Head Charge Normal physical 120 100 The user charges its head into its target, using its powerful guard hair. This also damages the user a little. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Head Smash Rock physical 150 80 The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly. 5 (max. 8) 0 Targets a single adjacent Pokemon.
Headbutt Normal physical 70 100 The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Heal Bell Normal status The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. 5 (max. 8) 0 Targets all Pokemon on the user’s team.
Heal Block Psychic status For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. 15 (max. 24) 0 Targets all Pokemon on the opposing field.
Heal Order Bug status The user calls out its underlings to heal it. The user regains up to half of its max HP. 10 (max. 16) 0 Targets the user.
Heal Pulse Psychic status The user emits a healing pulse that restores the target’s HP by up to half of its max HP. 10 (max. 16) 0 Targets any single Pokemon on the field including non-adjacent ones.
Healing Wish Psychic status The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. 10 (max. 16) 0 Targets the user.
Heart Stamp Psychic physical 60 100 The user unleashes a vicious blow after its cute act makes the target less wary. This may also make the target flinch. 25 (max. 40) 0 Targets a single adjacent Pokemon.
Heart Swap Psychic status The user employs its psychic power to switch stat changes with the target. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Heat Crash Fire physical 100 The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the move’s power. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Heat Wave Fire special 95 90 The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn. 10 (max. 16) 0 Targets all adjacent foes.
Heavy Slam Steel physical 100 The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Helping Hand Normal status The user assists an ally by boosting the power of that ally’s attack. 20 (max. 32) +5 Targets an adjacent Pokemon on the user’s team.
Hex Ghost special 65 100 This relentless attack does massive damage to a target affected by status conditions. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Hidden Power Normal special 60 100 A unique attack that varies in type depending on the Pokémon using it. 15 (max. 24) 0 Targets a single adjacent Pokemon.
High Horsepower Ground physical 95 95 The user fiercely attacks the target using its entire body. 10 (max. 16) 0 Targets a single adjacent Pokemon.
High Jump Kick Fighting physical 130 90 The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Hold Back Normal physical 40 100 The user holds back when it attacks, and the target is left with at least 1 HP. 40 (max. 64) 0 Targets a single adjacent Pokemon.
Hold Hands Normal status The user and an ally hold hands. This makes them very happy. 40 (max. 64) 0 Targets an adjacent Pokemon on the user’s team.
Hone Claws Dark status The user sharpens its claws to boost its Attack stat and accuracy. 15 (max. 24) 0 Targets the user.
Horn Attack Normal physical 65 100 The target is jabbed with a sharply pointed horn to inflict damage. 25 (max. 40) 0 Targets a single adjacent Pokemon.
Horn Drill Normal physical The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits. 5 (max. 8) 0 Targets a single adjacent Pokemon.
Horn Leech Grass physical 75 100 The user drains the target’s energy with its horns. The user’s HP is restored by half the damage taken by the target. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Howl Normal status The user howls loudly to raise its spirit, which raises its Attack stat. 40 (max. 64) 0 Targets the user.
Hurricane Flying special 110 70 The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target. 10 (max. 16) 0 Targets any single Pokemon on the field including non-adjacent ones.
Hydro Cannon Water special 150 90 The target is hit with a watery blast. The user can’t move on the next turn. 5 (max. 8) 0 Targets a single adjacent Pokemon.
Hydro Pump Water special 110 80 The target is blasted by a huge volume of water launched under great pressure. 5 (max. 8) 0 Targets a single adjacent Pokemon.
Hydro Vortex Water The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move. 1 (max. 1) 0 Targets a single adjacent Pokemon.
Hyper Beam Normal special 150 90 The target is attacked with a powerful beam. The user can’t move on the next turn. 5 (max. 8) 0 Targets a single adjacent Pokemon.
Hyper Fang Normal physical 80 90 The user bites hard on the target with its sharp front fangs. This may also make the target flinch. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Hyper Voice Normal special 90 100 The user lets loose a horribly echoing shout with the power to inflict damage. 10 (max. 16) 0 Targets all adjacent foes.
Hyperspace Fury Dark physical 100 Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. But the user’s Defense stat falls. 5 (max. 8) 0 Targets a single adjacent Pokemon.
Hyperspace Hole Psychic special 80 Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using a move such as Protect or Detect. 5 (max. 8) 0 Targets a single adjacent Pokemon.
Hypnosis Psychic status 60 The user employs hypnotic suggestion to make the target fall into a deep sleep. 20 (max. 32) 0 Targets a single adjacent Pokemon.
Ice Ball Ice physical 30 90 The user attacks the target for five turns. The move’s power increases each time it hits. 20 (max. 32) 0 Targets a single adjacent Pokemon.
Ice Beam Ice special 90 100 The target is struck with an icy-cold beam of energy. This may also leave the target frozen. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Ice Burn Ice special 140 90 On the second turn, an ultracold, freezing wind surrounds the target. This may leave the target with a burn. 5 (max. 8) 0 Targets a single adjacent Pokemon.
Ice Fang Ice physical 65 95 The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Ice Hammer Ice physical 100 90 The user swings and hits with its strong, heavy fist. It lowers the user’s Speed, however. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Ice Punch Ice physical 75 100 The target is punched with an icy fist. This may also leave the target frozen. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Ice Shard Ice physical 40 100 The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. 30 (max. 48) +1 Targets a single adjacent Pokemon.
Icicle Crash Ice physical 85 90 The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Icicle Spear Ice physical 25 100 The user launches sharp icicles at the target two to five times in a row. 30 (max. 48) 0 Targets a single adjacent Pokemon.
Icy Wind Ice special 55 95 The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats. 15 (max. 24) 0 Targets all adjacent foes.
Imprison Psychic status If opposing Pokémon know any move also known by the user, they are prevented from using it. 10 (max. 16) 0 Targets all Pokemon on the opposing field.
Incinerate Fire special 60 100 The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. 15 (max. 24) 0 Targets all adjacent foes.
Inferno Fire special 100 50 The user attacks by engulfing the target in an intense fire. This leaves the target with a burn. 5 (max. 8) 0 Targets a single adjacent Pokemon.
Inferno Overdrive Fire The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move. 1 (max. 1) 0 Targets a single adjacent Pokemon.
Infestation Bug special 20 100 The target is infested and attacked for four to five turns. The target can’t flee during this time. 20 (max. 32) 0 Targets a single adjacent Pokemon.
Ingrain Grass status The user lays roots that restore its HP on every turn. Because it’s rooted, it can’t switch out. 20 (max. 32) 0 Targets the user.
Instruct Psychic status The user instructs the target to use the target’s last move again. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Ion Deluge Electric status The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves. 25 (max. 40) 0 Targets a single adjacent Pokemon.
Iron Defense Steel status The user hardens its body’s surface like iron, sharply raising its Defense stat. 15 (max. 24) 0 Targets the user.
Iron Head Steel physical 80 100 The user slams the target with its steel-hard head. This may also make the target flinch. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Iron Tail Steel physical 100 75 The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Judgment Normal special 100 100 The user releases countless shots of light at the target. This move’s type varies depending on the kind of Plate the user is holding. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Jump Kick Fighting physical 100 95 The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Karate Chop Fighting physical 50 100 The target is attacked with a sharp chop. Critical hits land more easily. 25 (max. 40) 0 Targets a single adjacent Pokemon.
Kinesis Psychic status 80 The user distracts the target by bending a spoon. This lowers the target’s accuracy. 15 (max. 24) 0 Targets a single adjacent Pokemon.
King’s Shield Steel status The user takes a defensive stance while it protects itself from damage. It also harshly lowers the Attack stat of any attacker who makes direct contact. 10 (max. 16) +3 Targets a single adjacent Pokemon.
Knock Off Dark physical 65 100 The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. 20 (max. 32) 0 Targets a single adjacent Pokemon.
Land’s Wrath Ground physical 90 100 The user gathers the energy of the land and focuses that power on opposing Pokémon to damage them. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Laser Focus Normal status The user concentrates intensely. The attack on the next turn always results in a critical hit. 30 (max. 48) 0 Targets the user.
Last Resort Normal physical 140 100 This move can be used only after the user has used all the other moves it knows in the battle. 5 (max. 8) 0 Targets a single adjacent Pokemon.
Lava Plume Fire special 80 100 The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn. 15 (max. 24) 0 Targets all adjacent Pokemon.
Leaf Blade Grass physical 90 100 The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Leaf Storm Grass special 130 90 The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat. 5 (max. 8) 0 Targets a single adjacent Pokemon.
Leaf Tornado Grass special 65 90 The user attacks its target by encircling it in sharp leaves. This attack may also lower the target’s accuracy. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Leafage Grass physical 40 100 The user attacks by pelting the target with leaves. 40 (max. 64) 0 Targets a single adjacent Pokemon.
Leech Life Bug physical 80 100 The user drains the target’s blood. The user’s HP is restored by half the damage taken by the target. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Leech Seed Grass status 90 A seed is planted on the target. It steals some HP from the target every turn. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Leer Normal status 100 The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. 30 (max. 48) 0 Targets all adjacent foes.
Lick Ghost physical 30 100 The target is licked with a long tongue, causing damage. This may also leave the target with paralysis. 30 (max. 48) 0 Targets a single adjacent Pokemon.
Light of Ruin Fairy special 140 90 Drawing power from the Eternal Flower, the user fires a powerful beam of light. This also damages the user quite a lot. 5 (max. 8) 0 Targets a single adjacent Pokemon.
Light Screen Psychic status A wondrous wall of light is put up to reduce damage from special attacks for five turns. 30 (max. 48) 0 Targets all Pokemon on the user’s team.
Liquidation Water physical 85 100 The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Lock-On Normal status The user takes sure aim at the target. This ensures the next attack does not miss the target. 5 (max. 8) 0 Targets a single adjacent Pokemon.
Lovely Kiss Normal status 75 With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Low Kick Fighting physical 100 A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. 20 (max. 32) 0 Targets a single adjacent Pokemon.
Low Sweep Fighting physical 65 100 The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat. 20 (max. 32) 0 Targets a single adjacent Pokemon.
Lucky Chant Normal status The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns. 30 (max. 48) 0 Targets all Pokemon on the user’s team.
Lunar Dance Psychic status The user faints. In return, the Pokémon taking its place will have its status and HP fully restored. 10 (max. 16) 0 Targets the user.
Lunge Bug physical 80 100 The user makes a lunge at the target, attacking with full force. This also lowers the target’s Attack stat. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Luster Purge Psychic special 70 100 The user lets loose a damaging burst of light. This may also lower the target’s Sp. Def stat. 5 (max. 8) 0 Targets a single adjacent Pokemon.
Mach Punch Fighting physical 40 100 The user throws a punch at blinding speed. This move always goes first. 30 (max. 48) +1 Targets a single adjacent Pokemon.
Magic Coat Psychic status A barrier reflects back to the target moves like Leech Seed and moves that damage status. 15 (max. 24) +4 Targets the user.
Magic Room Psychic status The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns. 10 (max. 16) -7 Targets the entire field.
Magical Leaf Grass special 60 The user scatters curious leaves that chase the target. This attack never misses. 20 (max. 32) 0 Targets a single adjacent Pokemon.
Magma Storm Fire special 120 75 The target becomes trapped within a maelstrom of fire that rages for four to five turns. 5 (max. 8) 0 Targets a single adjacent Pokemon.
Magnet Bomb Steel physical 60 The user launches steel bombs that stick to the target. This attack never misses. 20 (max. 32) 0 Targets a single adjacent Pokemon.
Magnet Rise Electric status The user levitates using electrically generated magnetism for five turns. 10 (max. 16) 0 Targets the user.
Magnetic Flux Electric status The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability. 20 (max. 32) 0 Targets a single adjacent Pokemon.
Magnitude Ground physical 100 The user attacks everything around it with a ground-shaking quake. Its power varies. 30 (max. 48) 0 Targets all adjacent Pokemon.
Malicious Moonsault Dark physical 180 The user, Incineroar, strengthens its body using its Z-Power and crashes into the target with full force. 1 (max. 1) 0 Targets a single adjacent Pokemon.
Mat Block Fighting status Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Me First Normal status The user cuts ahead of the target to copy and use the target’s intended move with greater power. This move fails if it isn’t used first. 20 (max. 32) 0 Targets the user, but hits a random adjacent opponent.
Mean Look Normal status The user pins the target with a dark, arresting look. The target becomes unable to flee. 5 (max. 8) 0 Targets a single adjacent Pokemon.
Meditate Psychic status The user meditates to awaken the power deep within its body and raise its Attack stat. 40 (max. 64) 0 Targets the user.
Mega Drain Grass special 40 100 A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Mega Kick Normal physical 120 75 The target is attacked by a kick launched with muscle-packed power. 5 (max. 8) 0 Targets a single adjacent Pokemon.
Mega Punch Normal physical 80 85 The target is slugged by a punch thrown with muscle-packed power. 20 (max. 32) 0 Targets a single adjacent Pokemon.
Megahorn Bug physical 120 85 Using its tough and impressive horn, the user rams into the target with no letup. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Memento Dark status 100 The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Metal Burst Steel physical 100 The user retaliates with much greater force against the opponent that last inflicted damage on it. 10 (max. 16) 0 Targets the user.
Metal Claw Steel physical 50 95 The target is raked with steel claws. This may also raise the user’s Attack stat. 35 (max. 56) 0 Targets a single adjacent Pokemon.
Metal Sound Steel status 85 A horrible sound like scraping metal harshly lowers the target’s Sp. Def stat. 40 (max. 64) 0 Targets a single adjacent Pokemon.
Meteor Mash Steel physical 90 90 The target is hit with a hard punch fired like a meteor. This may also raise the user’s Attack stat. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Metronome Normal status The user waggles a finger and stimulates its brain into randomly using nearly any move. 10 (max. 16) 0 Targets the user.
Milk Drink Normal status The user restores its own HP by up to half of its max HP. 10 (max. 16) 0 Targets the user.
Mimic Normal status The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Mind Reader Normal status The user senses the target’s movements with its mind to ensure its next attack does not miss the target. 5 (max. 8) 0 Targets a single adjacent Pokemon.
Minimize Normal status The user compresses its body to make itself look smaller, which sharply raises its evasiveness. 10 (max. 16) 0 Targets the user.
Miracle Eye Psychic status Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit. 40 (max. 64) 0 Targets a single adjacent Pokemon.
Mirror Coat Psychic special 100 A retaliation move that counters any special attack, inflicting double the damage taken. 20 (max. 32) -5 Targets the user.
Mirror Move Flying status The user counters the target by mimicking the target’s last move. 20 (max. 32) 0 Targets a single adjacent Pokemon.
Mirror Shot Steel special 65 85 The user lets loose a flash of energy at the target from its polished body. This may also lower the target’s accuracy. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Mist Ice status The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. 30 (max. 48) 0 Targets all Pokemon on the user’s team.
Mist Ball Psychic special 70 100 A mist-like flurry of down envelops and damages the target. This may also lower the target’s Sp. Atk stat. 5 (max. 8) 0 Targets a single adjacent Pokemon.
Misty Terrain Fairy status This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. 10 (max. 16) 0 Targets the entire field.
Moonblast Fairy special 95 100 Borrowing the power of the moon, the user attacks the target. This may also lower the target’s Sp. Atk stat. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Moongeist Beam Ghost special 100 100 The user emits a sinister ray to attack the target. This move can be used on the target regardless of its Abilities. 5 (max. 8) 0 Targets a single adjacent Pokemon.
Moonlight Fairy status The user restores its own HP. The amount of HP regained varies with the weather. 5 (max. 8) 0 Targets the user.
Morning Sun Normal status The user restores its own HP. The amount of HP regained varies with the weather. 5 (max. 8) 0 Targets the user.
Mud Bomb Ground special 65 85 The user launches a hard-packed mud ball to attack. This may also lower the target’s accuracy. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Mud Shot Ground special 55 95 The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Mud Sport Ground status The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns. 15 (max. 24) 0 Targets the entire field.
Mud-Slap Ground special 20 100 The user hurls mud in the target’s face to inflict damage and lower its accuracy. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Muddy Water Water special 90 85 The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy. 10 (max. 16) 0 Targets all adjacent foes.
Multi-Attack Normal physical 90 100 Cloaking itself in high energy, the user slams into the target. The memory held determines the move’s type. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Mystical Fire Fire special 75 100 The user attacks by breathing a special, hot fire. This also lowers the target’s Sp. Atk stat. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Nasty Plot Dark status The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat. 20 (max. 32) 0 Targets the user.
Natural Gift Normal physical 100 The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Nature Power Normal status This attack makes use of nature’s power. Its effects vary depending on the user’s environment. 20 (max. 32) 0 Targets the user.
Nature’s Madness Fairy special 90 The user hits the target with the force of nature. It halves the target’s HP. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Needle Arm Grass physical 60 100 The user attacks by wildly swinging its thorny arms. This may also make the target flinch. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Never-Ending Nightmare Ghost Deep-seated grudges summoned by the user’s Z-Power trap the target. The power varies, depending on the original move. 1 (max. 1) 0 Targets a single adjacent Pokemon.
Night Daze Dark special 85 95 The user lets loose a pitch-black shock wave at its target. This may also lower the target’s accuracy. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Night Shade Ghost special 100 The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Night Slash Dark physical 70 100 The user slashes the target the instant an opportunity arises. Critical hits land more easily. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Nightmare Ghost status 100 A sleeping target sees a nightmare that inflicts some damage every turn. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Noble Roar Normal status 100 Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats. 30 (max. 48) 0 Targets a single adjacent Pokemon.
Nuzzle Electric physical 20 100 The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. 20 (max. 32) 0 Targets a single adjacent Pokemon.
Oblivion Wing Flying special 80 100 The user absorbs its target’s HP. The user’s HP is restored by over half of the damage taken by the target. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Oceanic Operetta Water special 195 The user, Primarina, summons a massive amount of water using its Z-Power and attacks the target with full force. 1 (max. 1) 0 Targets a single adjacent Pokemon.
Octazooka Water special 65 85 The user attacks by spraying ink in the target’s face or eyes. This may also lower the target’s accuracy. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Odor Sleuth Normal status Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. 40 (max. 64) 0 Targets a single adjacent Pokemon.
Ominous Wind Ghost special 60 100 The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once. 5 (max. 8) 0 Targets a single adjacent Pokemon.
Origin Pulse Water special 110 85 The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue. 10 (max. 16) 0 Targets all adjacent foes.
Outrage Dragon physical 120 100 The user rampages and attacks for two to three turns. The user then becomes confused. 10 (max. 16) 0 Targets the user, but hits a random adjacent opponent.
Overheat Fire special 130 90 The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat. 5 (max. 8) 0 Targets a single adjacent Pokemon.
Pain Split Normal status The user adds its HP to the target’s HP, then equally shares the combined HP with the target. 20 (max. 32) 0 Targets a single adjacent Pokemon.
Parabolic Charge Electric special 65 100 The user attacks everything around it. The user’s HP is restored by half the damage taken by those hit. 20 (max. 32) 0 Targets all adjacent Pokemon.
Parting Shot Dark status 100 With a parting threat, the user lowers the target’s Attack and Sp. Atk stats. Then it switches with a party Pokémon. 20 (max. 32) 0 Targets a single adjacent Pokemon.
Pay Day Normal physical 40 100 Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. 20 (max. 32) 0 Targets a single adjacent Pokemon.
Payback Dark physical 50 100 The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Peck Flying physical 35 100 The target is jabbed with a sharply pointed beak or horn. 35 (max. 56) 0 Targets any single Pokemon on the field including non-adjacent ones.
Perish Song Normal status Any Pokémon that hears this song faints in three turns, unless it switches out of battle. 5 (max. 8) 0 Targets the entire field.
Petal Blizzard Grass physical 90 100 The user stirs up a violent petal blizzard and attacks everything around it. 15 (max. 24) 0 Targets all adjacent Pokemon.
Petal Dance Grass special 120 100 The user attacks the target by scattering petals for two to three turns. The user then becomes confused. 10 (max. 16) 0 Targets the user, but hits a random adjacent opponent.
Phantom Force Ghost physical 90 100 The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Pin Missile Bug physical 25 95 Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. 20 (max. 32) 0 Targets a single adjacent Pokemon.
Play Nice Normal status The user and the target become friends, and the target loses its will to fight. This lowers the target’s Attack stat. 20 (max. 32) 0 Targets a single adjacent Pokemon.
Play Rough Fairy physical 90 90 The user plays rough with the target and attacks it. This may also lower the target’s Attack stat. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Pluck Flying physical 60 100 The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. 20 (max. 32) 0 Targets any single Pokemon on the field including non-adjacent ones.
Poison Fang Poison physical 50 100 The user bites the target with toxic fangs. This may also leave the target badly poisoned. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Poison Gas Poison status 90 A cloud of poison gas is sprayed in the face of opposing Pokémon, poisoning those hit. 40 (max. 64) 0 Targets all adjacent foes.
Poison Jab Poison physical 80 100 The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. 20 (max. 32) 0 Targets a single adjacent Pokemon.
Poison Powder Poison status 75 The user scatters a cloud of poisonous dust that poisons the target. 35 (max. 56) 0 Targets a single adjacent Pokemon.
Poison Sting Poison physical 15 100 The user stabs the target with a poisonous stinger. This may also poison the target. 35 (max. 56) 0 Targets a single adjacent Pokemon.
Poison Tail Poison physical 50 100 The user hits the target with its tail. This may also poison the target. Critical hits land more easily. 25 (max. 40) 0 Targets a single adjacent Pokemon.
Pollen Puff Bug special 90 100 The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Pound Normal physical 40 100 The target is physically pounded with a long tail, a foreleg, or the like. 35 (max. 56) 0 Targets a single adjacent Pokemon.
Powder Bug status 100 The user covers the target in a combustible powder. If the target uses a Fire-type move, the powder explodes and damages the target. 20 (max. 32) +1 Targets a single adjacent Pokemon.
Powder Snow Ice special 40 100 The user attacks with a chilling gust of powdery snow. This may also freeze the opposing Pokémon. 25 (max. 40) 0 Targets all adjacent foes.
Power Gem Rock special 80 100 The user attacks with a ray of light that sparkles as if it were made of gemstones. 20 (max. 32) 0 Targets a single adjacent Pokemon.
Power Split Psychic status The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Power Swap Psychic status The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Power Trick Psychic status The user employs its psychic power to switch its Attack stat with its Defense stat. 10 (max. 16) 0 Targets the user.
Power Trip Dark physical 20 100 The user boasts its strength and attacks the target. The more the user’s stats are raised, the greater the move’s power. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Power Whip Grass physical 120 85 The user violently whirls its vines, tentacles, or the like to harshly lash the target. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Power-Up Punch Fighting physical 40 100 Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Precipice Blades Ground physical 120 85 The user attacks opposing Pokémon by manifesting the power of the land in fearsome blades of stone. 10 (max. 16) 0 Targets all adjacent foes.
Present Normal physical 90 The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Prismatic Laser Psychic special 160 100 The user shoots powerful lasers using the power of a prism. The user can’t move on the next turn. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Protect Normal status Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. 10 (max. 16) +3 Targets the user.
Psybeam Psychic special 65 100 The target is attacked with a peculiar ray. This may also leave the target confused. 20 (max. 32) 0 Targets a single adjacent Pokemon.
Psych Up Normal status The user hypnotizes itself into copying any stat change made by the target. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Psychic Psychic special 90 100 The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Psychic Fangs Psychic physical 85 100 The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Psychic Terrain Psychic status This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. 10 (max. 16) 0 Targets the entire field.
Psycho Boost Psychic special 140 90 The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat. 5 (max. 8) 0 Targets a single adjacent Pokemon.
Psycho Cut Psychic physical 70 100 The user tears at the target with blades formed by psychic power. Critical hits land more easily. 20 (max. 32) 0 Targets a single adjacent Pokemon.
Psycho Shift Psychic status 90 Using its psychic power of suggestion, the user transfers its status conditions to the target. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Psyshock Psychic special 80 100 The user materializes an odd psychic wave to attack the target. This attack does physical damage. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Psystrike Psychic special 100 100 The user materializes an odd psychic wave to attack the target. This attack does physical damage. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Psywave Psychic special 80 The target is attacked with an odd psychic wave. The attack varies in intensity. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Pulverizing Pancake Normal physical 210 Z-Power brings out the true capabilities of the user, Snorlax. The Pokémon moves its enormous body energetically and attacks the target with full force. 1 (max. 1) 0 Targets a single adjacent Pokemon.
Punishment Dark physical 100 The more the target has powered up with stat changes, the greater the move’s power. 5 (max. 8) 0 Targets a single adjacent Pokemon.
Purify Poison status The user heals the target’s status condition. If the move succeeds, it also restores the user’s own HP. 20 (max. 32) 0 Targets a single adjacent Pokemon.
Pursuit Dark physical 40 100 The power of this attack move is doubled if it’s used on a target that’s switching out of battle. 20 (max. 32) 0 Targets a single adjacent Pokemon.
Quash Dark status 100 The user suppresses the target and makes its move go last. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Quick Attack Normal physical 40 100 The user lunges at the target at a speed that makes it almost invisible. This move always goes first. 30 (max. 48) +1 Targets a single adjacent Pokemon.
Quick Guard Fighting status The user protects itself and its allies from priority moves. 15 (max. 24) +3 Targets all Pokemon on the user’s team.
Quiver Dance Bug status The user lightly performs a beautiful, mystic dance. This boosts the user’s Sp. Atk, Sp. Def, and Speed stats. 20 (max. 32) 0 Targets the user.
Rage Normal physical 20 100 As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. 20 (max. 32) 0 Targets a single adjacent Pokemon.
Rage Powder Bug status The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user. 20 (max. 32) +3 Targets the user.
Rain Dance Water status The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. 5 (max. 8) 0 Targets the entire field.
Rapid Spin Normal physical 20 100 A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. 40 (max. 64) 0 Targets a single adjacent Pokemon.
Razor Leaf Grass physical 55 95 Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily. 25 (max. 40) 0 Targets all adjacent foes.
Razor Shell Water physical 75 95 The user cuts its target with sharp shells. This may also lower the target’s Defense stat. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Razor Wind Normal special 80 100 In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. 10 (max. 16) 0 Targets all adjacent foes.
Recover Normal status Restoring its own cells, the user restores its own HP by half of its max HP. 10 (max. 16) 0 Targets the user.
Recycle Normal status The user recycles a held item that has been used in battle so it can be used again. 10 (max. 16) 0 Targets the user.
Reflect Psychic status A wondrous wall of light is put up to reduce damage from physical attacks for five turns. 20 (max. 32) 0 Targets all Pokemon on the user’s team.
Reflect Type Normal status The user reflects the target’s type, making it the same type as the target. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Refresh Normal status The user rests to cure itself of poisoning, a burn, or paralysis. 20 (max. 32) 0 Targets the user.
Relic Song Normal special 75 100 The user sings an ancient song and attacks by appealing to the hearts of the listening opposing Pokémon. This may also induce sleep. 10 (max. 16) 0 Targets all adjacent foes.
Rest Psychic status The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. 10 (max. 16) 0 Targets the user.
Retaliate Normal physical 70 100 The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased. 5 (max. 8) 0 Targets a single adjacent Pokemon.
Return Normal physical 100 This full-power attack grows more powerful the more the user likes its Trainer. 20 (max. 32) 0 Targets a single adjacent Pokemon.
Revelation Dance Normal special 90 100 The user attacks the target by dancing very hard. The user’s type determines the type of this move. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Revenge Fighting physical 60 100 This attack move’s power is doubled if the user has been hurt by the opponent in the same turn. 10 (max. 16) -4 Targets a single adjacent Pokemon.
Reversal Fighting physical 100 An all-out attack that becomes more powerful the less HP the user has. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Roar Normal status The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. 20 (max. 32) -6 Targets a single adjacent Pokemon.
Roar of Time Dragon special 150 90 The user blasts the target with power that distorts even time. The user can’t move on the next turn. 5 (max. 8) 0 Targets a single adjacent Pokemon.
Rock Blast Rock physical 25 90 The user hurls hard rocks at the target. Two to five rocks are launched in a row. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Rock Climb Normal physical 90 85 HM08 20 (max. 32) 0 Targets a single adjacent Pokemon.
Rock Polish Rock status The user polishes its body to reduce drag. This can sharply raise the Speed stat. 20 (max. 32) 0 Targets the user.
Rock Slide Rock physical 75 90 Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. 10 (max. 16) 0 Targets all adjacent foes.
Rock Smash Fighting physical 40 100 The user attacks with a punch. This may also lower the target’s Defense stat. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Rock Throw Rock physical 50 90 The user picks up and throws a small rock at the target to attack. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Rock Tomb Rock physical 60 95 Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Rock Wrecker Rock physical 150 90 The user launches a huge boulder at the target to attack. The user can’t move on the next turn. 5 (max. 8) 0 Targets a single adjacent Pokemon.
Role Play Psychic status The user mimics the target completely, copying the target’s natural Ability. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Rolling Kick Fighting physical 60 85 The user lashes out with a quick, spinning kick. This may also make the target flinch. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Rollout Rock physical 30 90 The user continually rolls into the target over five turns. It becomes more powerful each time it hits. 20 (max. 32) 0 Targets a single adjacent Pokemon.
Roost Flying status The user lands and rests its body. It restores the user’s HP by up to half of its max HP. 10 (max. 16) 0 Targets the user.
Rototiller Ground status Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Round Normal special 60 100 The user attacks the target with a song. Others can join in the Round to increase the power of the attack. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Sacred Fire Fire physical 100 95 The target is razed with a mystical fire of great intensity. This may also leave the target with a burn. 5 (max. 8) 0 Targets a single adjacent Pokemon.
Sacred Sword Fighting physical 90 100 The user attacks by slicing with a long horn. The target’s stat changes don’t affect this attack’s damage. 20 (max. 32) 0 Targets a single adjacent Pokemon.
Safeguard Normal status The user creates a protective field that prevents status conditions for five turns. 25 (max. 40) 0 Targets all Pokemon on the user’s team.
Sand Attack Ground status 100 Sand is hurled in the target’s face, reducing the target’s accuracy. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Sand Tomb Ground physical 35 85 The user traps the target inside a harshly raging sandstorm for four to five turns. 15 (max. 24) 0 Targets any single Pokemon on the field including non-adjacent ones.
Sandstorm Rock status A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. 10 (max. 16) 0 Targets the entire field.
Savage Spin-Out Bug The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. 1 (max. 1) 0 Targets a single adjacent Pokemon.
Scald Water special 80 100 The user shoots boiling hot water at its target. This may also leave the target with a burn. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Scary Face Normal status 100 The user frightens the target with a scary face to harshly lower its Speed stat. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Scratch Normal physical 40 100 Hard, pointed, sharp claws rake the target to inflict damage. 35 (max. 56) 0 Targets a single adjacent Pokemon.
Screech Normal status 85 An earsplitting screech harshly lowers the target’s Defense stat. 40 (max. 64) 0 Targets a single adjacent Pokemon.
Searing Shot Fire special 100 100 The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn. 5 (max. 8) 0 Targets all adjacent Pokemon.
Secret Power Normal physical 70 100 The additional effects of this attack depend upon where it was used. 20 (max. 32) 0 Targets a single adjacent Pokemon.
Secret Sword Fighting special 85 100 The user cuts with its long horn. The odd power contained in the horn does physical damage to the target. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Seed Bomb Grass physical 80 100 The user slams a barrage of hard-shelled seeds down on the target from above. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Seed Flare Grass special 120 85 The user emits a shock wave from its body to attack its target. This may also harshly lower the target’s Sp. Def stat. 5 (max. 8) 0 Targets a single adjacent Pokemon.
Seismic Toss Fighting physical 100 The target is thrown using the power of gravity. It inflicts damage equal to the user’s level. 20 (max. 32) 0 Targets a single adjacent Pokemon.
Self-Destruct Normal physical 200 100 The user attacks everything around it by causing an explosion. The user faints upon using this move. 5 (max. 8) 0 Targets all adjacent Pokemon.
Shadow Ball Ghost special 80 100 The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Shadow Bone Ghost physical 85 100 The user attacks by beating the target with a bone that contains a spirit. This may also lower the target’s Defense stat. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Shadow Claw Ghost physical 70 100 The user slashes with a sharp claw made from shadows. Critical hits land more easily. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Shadow Force Ghost physical 120 100 The user disappears, then strikes the target on the next turn. This move hits even if the target protects itself. 5 (max. 8) 0 Targets a single adjacent Pokemon.
Shadow Punch Ghost physical 60 The user throws a punch from the shadows. This attack never misses. 20 (max. 32) 0 Targets a single adjacent Pokemon.
Shadow Sneak Ghost physical 40 100 The user extends its shadow and attacks the target from behind. This move always goes first. 30 (max. 48) +1 Targets a single adjacent Pokemon.
Sharpen Normal status The user makes its edges more jagged, which raises its Attack stat. 30 (max. 48) 0 Targets the user.
Shattered Psyche Psychic The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. 1 (max. 1) 0 Targets a single adjacent Pokemon.
Sheer Cold Ice special The target faints instantly. It’s less likely to hit the target if it’s used by Pokémon other than Ice types. 5 (max. 8) 0 Targets a single adjacent Pokemon.
Shell Smash Normal status The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats. 15 (max. 24) 0 Targets the user.
Shell Trap Fire special 150 100 The user sets a shell trap. If the user is hit by a physical move, the trap will explode and inflict damage on the opposing Pokémon. 5 (max. 8) -3 Targets all adjacent foes.
Shift Gear Steel status The user rotates its gears, raising its Attack stat and sharply raising its Speed stat. 10 (max. 16) 0 Targets the user.
Shock Wave Electric special 60 The user strikes the target with a quick jolt of electricity. This attack never misses. 20 (max. 32) 0 Targets a single adjacent Pokemon.
Shore Up Ground status The user regains up to half of its max HP. It restores more HP in a sandstorm. 10 (max. 16) 0 Targets the user.
Signal Beam Bug special 75 100 The user attacks with a sinister beam of light. This may also confuse the target. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Silver Wind Bug special 60 100 The target is attacked with powdery scales blown by the wind. This may also raise all the user’s stats. 5 (max. 8) 0 Targets a single adjacent Pokemon.
Simple Beam Normal status 100 The user’s mysterious psychic wave changes the target’s Ability to Simple. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Sing Normal status 55 A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Sinister Arrow Raid Ghost physical 180 The user, Decidueye, creates countless arrows using its Z-Power and shoots the target with full force. 1 (max. 1) 0 Targets a single adjacent Pokemon.
Sketch Normal status It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears. 1 (max. 1) 0 Targets a single adjacent Pokemon.
Skill Swap Psychic status The user employs its psychic power to exchange Abilities with the target. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Skull Bash Normal physical 130 100 The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Sky Attack Flying physical 140 90 A second-turn attack move where critical hits land more easily. This may also make the target flinch. 5 (max. 8) 0 Targets any single Pokemon on the field including non-adjacent ones.
Sky Drop Flying physical 60 100 The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky. 10 (max. 16) 0 Targets any single Pokemon on the field including non-adjacent ones.
Sky Uppercut Fighting physical 85 90 The user attacks the target with an uppercut thrown skyward with force. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Slack Off Normal status The user slacks off, restoring its own HP by up to half of its max HP. 10 (max. 16) 0 Targets the user.
Slam Normal physical 80 75 The target is slammed with a long tail, vines, or the like to inflict damage. 20 (max. 32) 0 Targets a single adjacent Pokemon.
Slash Normal physical 70 100 The target is attacked with a slash of claws or blades. Critical hits land more easily. 20 (max. 32) 0 Targets a single adjacent Pokemon.
Sleep Powder Grass status 75 The user scatters a big cloud of sleep-inducing dust around the target. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Sleep Talk Normal status While it is asleep, the user randomly uses one of the moves it knows. 10 (max. 16) 0 Targets the user.
Sludge Poison special 65 100 Unsanitary sludge is hurled at the target. This may also poison the target. 20 (max. 32) 0 Targets a single adjacent Pokemon.
Sludge Bomb Poison special 90 100 Unsanitary sludge is hurled at the target. This may also poison the target. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Sludge Wave Poison special 95 100 The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit. 10 (max. 16) 0 Targets all adjacent Pokemon.
Smack Down Rock physical 50 100 The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Smart Strike Steel physical 70 The user stabs the target with a sharp horn. This attack never misses. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Smelling Salts Normal physical 70 100 This attack’s power is doubled when used on a target with paralysis. This also cures the target’s paralysis, however. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Smog Poison special 30 70 The target is attacked with a discharge of filthy gases. This may also poison the target. 20 (max. 32) 0 Targets a single adjacent Pokemon.
Smokescreen Normal status 100 The user releases an obscuring cloud of smoke or ink. This lowers the target’s accuracy. 20 (max. 32) 0 Targets a single adjacent Pokemon.
Snarl Dark special 55 95 The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon. 15 (max. 24) 0 Targets all adjacent foes.
Snatch Dark status The user steals the effects of any attempts to use a healing or stat-changing move. 10 (max. 16) +4 Targets the user.
Snore Normal special 50 100 This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Soak Water status 100 The user shoots a torrent of water at the target and changes the target’s type to Water. 20 (max. 32) 0 Targets a single adjacent Pokemon.
Soft-Boiled Normal status The user restores its own HP by up to half of its max HP. 10 (max. 16) 0 Targets the user.
Solar Beam Grass special 120 100 In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Solar Blade Grass physical 125 100 In this two-turn attack, the user gathers light and fills a blade with the light’s energy, attacking the target on the next turn. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Sonic Boom Normal special 90 The target is hit with a destructive shock wave that always inflicts 20 HP damage. 20 (max. 32) 0 Targets a single adjacent Pokemon.
Soul-Stealing 7-Star Strike Ghost physical 195 After obtaining Z-Power, the user, Marshadow, punches and kicks the target consecutively with full force. 1 (max. 1) 0 Targets a single adjacent Pokemon.
Spacial Rend Dragon special 100 95 The user tears the target along with the space around it. Critical hits land more easily. 5 (max. 8) 0 Targets a single adjacent Pokemon.
Spark Electric physical 65 100 The user throws an electrically charged tackle at the target. This may also leave the target with paralysis. 20 (max. 32) 0 Targets a single adjacent Pokemon.
Sparkling Aria Water special 90 100 The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be healed by the touch of these bubbles. 10 (max. 16) 0 Targets all adjacent Pokemon.
Spectral Thief Ghost physical 90 100 The user hides in the target’s shadow, steals the target’s stat boosts, and then attacks. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Speed Swap Psychic status The user exchanges Speed stats with the target. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Spider Web Bug status The user ensnares the target with thin, gooey silk so it can’t flee from battle. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Spike Cannon Normal physical 20 100 Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Spikes Ground status The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle. 20 (max. 32) 0 Targets all Pokemon on the opposing field.
Spiky Shield Grass status In addition to protecting the user from attacks, this move also damages any attacker who makes direct contact. 10 (max. 16) +3 Targets a single adjacent Pokemon.
Spirit Shackle Ghost physical 80 100 The user attacks while simultaneously stitching the target’s shadow to the ground to prevent the target from escaping. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Spit Up Normal special 100 The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Spite Ghost status 100 The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Splash Normal status The user just flops and splashes around to no effect at all… 40 (max. 64) 0 Targets the user.
Spore Grass status 100 The user scatters bursts of spores that induce sleep. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Spotlight Normal status The user shines a spotlight on the target so that only the target will be attacked during the turn. 15 (max. 24) +3 Targets a single adjacent Pokemon.
Stealth Rock Rock status The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. 20 (max. 32) 0 Targets all Pokemon on the opposing field.
Steam Eruption Water special 110 95 The user immerses the target in superheated steam. This may also leave the target with a burn. 5 (max. 8) 0 Targets a single adjacent Pokemon.
Steamroller Bug physical 65 100 The user crushes its target by rolling over the target with its rolled-up body. This may also make the target flinch. 20 (max. 32) 0 Targets a single adjacent Pokemon.
Steel Wing Steel physical 70 90 The target is hit with wings of steel. This may also raise the user’s Defense stat. 25 (max. 40) 0 Targets a single adjacent Pokemon.
Sticky Web Bug status The user weaves a sticky net around the opposing team, which lowers their Speed stat upon switching into battle. 20 (max. 32) 0 Targets all Pokemon on the opposing field.
Stockpile Normal status The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. 20 (max. 32) 0 Targets the user.
Stoked Sparksurfer Electric special 175 After obtaining Z-Power, the user, Alolan Raichu, attacks the target with full force. This move leaves the target with paralysis. 1 (max. 1) 0 Targets a single adjacent Pokemon.
Stomp Normal physical 65 100 The target is stomped with a big foot. This may also make the target flinch. 20 (max. 32) 0 Targets a single adjacent Pokemon.
Stomping Tantrum Ground physical 75 100 Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Stone Edge Rock physical 100 80 The user stabs the target from below with sharpened stones. Critical hits land more easily. 5 (max. 8) 0 Targets a single adjacent Pokemon.
Stored Power Psychic special 20 100 The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Storm Throw Fighting physical 60 100 The user strikes the target with a fierce blow. This attack always results in a critical hit. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Strength Normal physical 80 100 HM04 15 (max. 24) 0 Targets a single adjacent Pokemon.
Strength Sap Grass status 100 The user restores its HP by the same amount as the target’s Attack stat. It also lowers the target’s Attack stat. 10 (max. 16) 0 Targets a single adjacent Pokemon.
String Shot Bug status 95 The opposing Pokémon are bound with silk blown from the user’s mouth that harshly lowers the Speed stat. 40 (max. 64) 0 Targets all adjacent foes.
Struggle Normal physical 50 100 This attack is used in desperation only if the user has no PP. It also damages the user a little. 0 Targets a single adjacent Pokemon.
Struggle Bug Bug special 50 100 While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit. 20 (max. 32) 0 Targets all adjacent foes.
Stun Spore Grass status 75 The user scatters a cloud of numbing powder that paralyzes the target. 30 (max. 48) 0 Targets a single adjacent Pokemon.
Submission Fighting physical 80 80 The user grabs the target and recklessly dives for the ground. This also damages the user a little. 20 (max. 32) 0 Targets a single adjacent Pokemon.
Substitute Normal status The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. 10 (max. 16) 0 Targets the user.
Subzero Slammer Ice The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. 1 (max. 1) 0 Targets a single adjacent Pokemon.
Sucker Punch Dark physical 70 100 This move enables the user to attack first. This move fails if the target is not readying an attack. 5 (max. 8) +1 Targets a single adjacent Pokemon.
Sunny Day Fire status The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. 5 (max. 8) 0 Targets the entire field.
Sunsteel Strike Steel physical 100 100 The user slams into the target with the force of a meteor. This move can be used on the target regardless of its Abilities. 5 (max. 8) 0 Targets a single adjacent Pokemon.
Super Fang Normal physical 90 The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Superpower Fighting physical 120 100 The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats. 5 (max. 8) 0 Targets a single adjacent Pokemon.
Supersonic Normal status 55 The user generates odd sound waves from its body that confuse the target. 20 (max. 32) 0 Targets a single adjacent Pokemon.
Supersonic Skystrike Flying The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move. 1 (max. 1) 0 Targets a single adjacent Pokemon.
Surf Water special 90 100 The user attacks everything around it by swamping its surroundings with a giant wave. 15 (max. 24) 0 Targets all adjacent Pokemon.
Swagger Normal status 85 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Swallow Normal status The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. 10 (max. 16) 0 Targets the user.
Sweet Kiss Fairy status 75 The user kisses the target with a sweet, angelic cuteness that causes confusion. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Sweet Scent Normal status A sweet scent that harshly lowers opposing Pokémon’s evasiveness. 20 (max. 32) 0 Targets all adjacent foes.
Swift Normal special 60 Star-shaped rays are shot at the opposing Pokémon. This attack never misses. 20 (max. 32) 0 Targets all adjacent foes.
Switcheroo Dark status 100 The user trades held items with the target faster than the eye can follow. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Swords Dance Normal status A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. 20 (max. 32) 0 Targets the user.
Synchronoise Psychic special 120 100 Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. 15 (max. 24) 0 Targets all adjacent Pokemon.
Synthesis Grass status The user restores its own HP. The amount of HP regained varies with the weather. 5 (max. 8) 0 Targets the user.
Tackle Normal physical 40 100 A physical attack in which the user charges and slams into the target with its whole body. 35 (max. 56) 0 Targets a single adjacent Pokemon.
Tail Glow Bug status The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat. 20 (max. 32) 0 Targets the user.
Tail Slap Normal physical 25 85 The user attacks by striking the target with its hard tail. It hits the target two to five times in a row. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Tail Whip Normal status 100 The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. 30 (max. 48) 0 Targets all adjacent foes.
Tailwind Flying status The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns. 30 (max. 48) 0 Targets all Pokemon on the user’s team.
Take Down Normal physical 90 85 A reckless, full-body charge attack for slamming into the target. This also damages the user a little. 20 (max. 32) 0 Targets a single adjacent Pokemon.
Taunt Dark status 100 The target is taunted into a rage that allows it to use only attack moves for three turns. 20 (max. 32) 0 Targets a single adjacent Pokemon.
Tearful Look Normal status The user gets teary eyed to make the target lose its combative spirit. This lowers the target’s Attack and Sp. Atk stats. 20 (max. 32) 0 Targets a single adjacent Pokemon.
Techno Blast Normal special 120 100 The user fires a beam of light at its target. The move’s type changes depending on the Drive the user holds. 5 (max. 8) 0 Targets a single adjacent Pokemon.
Tectonic Rage Ground The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. 1 (max. 1) 0 Targets a single adjacent Pokemon.
Teeter Dance Normal status 100 The user performs a wobbly dance that confuses the Pokémon around it. 20 (max. 32) 0 Targets all adjacent Pokemon.
Telekinesis Psychic status The user makes the target float with its psychic power. The target is easier to hit for three turns. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Teleport Psychic status Use it to flee from any wild Pokémon. 20 (max. 32) 0 Targets the user.
Thief Dark physical 60 100 The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. 25 (max. 40) 0 Targets a single adjacent Pokemon.
Thousand Arrows Ground physical 90 100 This move also hits opposing Pokémon that are in the air. Those Pokémon are knocked down to the ground. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Thousand Waves Ground physical 90 100 The user attacks with a wave that crawls along the ground. Those hit can’t flee from battle. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Thrash Normal physical 120 100 The user rampages and attacks for two to three turns. The user then becomes confused. 10 (max. 16) 0 Targets the user, but hits a random adjacent opponent.
Throat Chop Dark physical 80 100 The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Thunder Electric special 110 70 A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Thunder Fang Electric physical 65 95 The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Thunder Punch Electric physical 75 100 The target is punched with an electrified fist. This may also leave the target with paralysis. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Thunder Shock Electric special 40 100 A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis. 30 (max. 48) 0 Targets a single adjacent Pokemon.
Thunder Wave Electric status 90 The user launches a weak jolt of electricity that paralyzes the target. 20 (max. 32) 0 Targets a single adjacent Pokemon.
Thunderbolt Electric special 90 100 A strong electric blast crashes down on the target. This may also leave the target with paralysis. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Tickle Normal status 100 The user tickles the target into laughing, reducing its Attack and Defense stats. 20 (max. 32) 0 Targets a single adjacent Pokemon.
Topsy-Turvy Dark status All stat changes affecting the target turn topsy-turvy and become the opposite of what they were. 20 (max. 32) 0 Targets a single adjacent Pokemon.
Torment Dark status 100 The user torments and enrages the target, making it incapable of using the same move twice in a row. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Toxic Poison status 90 A move that leaves the target badly poisoned. Its poison damage worsens every turn. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Toxic Spikes Poison status The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. 20 (max. 32) 0 Targets all Pokemon on the opposing field.
Toxic Thread Poison status 100 The user shoots poisonous threads to poison the target and lower the target’s Speed stat. 20 (max. 32) 0 Targets a single adjacent Pokemon.
Transform Normal status The user transforms into a copy of the target right down to having the same move set. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Tri Attack Normal special 80 100 The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Trick Psychic status 100 The user catches the target off guard and swaps its held item with its own. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Trick Room Psychic status The user creates a bizarre area in which slower Pokémon get to move first for five turns. 5 (max. 8) -7 Targets the entire field.
Trick-or-Treat Ghost status 100 The user takes the target trick-or-treating. This adds Ghost type to the target’s type. 20 (max. 32) 0 Targets a single adjacent Pokemon.
Triple Kick Fighting physical 10 90 A consecutive three-kick attack that becomes more powerful with each successive hit. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Trop Kick Grass physical 70 100 The user lands an intense kick of tropical origins on the target. This also lowers the target’s Attack stat. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Trump Card Normal special The fewer PP this move has, the greater its power. 5 (max. 8) 0 Targets a single adjacent Pokemon.
Twineedle Bug physical 25 100 The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target. 20 (max. 32) 0 Targets a single adjacent Pokemon.
Twinkle Tackle Fairy The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move. 1 (max. 1) 0 Targets a single adjacent Pokemon.
Twister Dragon special 40 100 The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch. 20 (max. 32) 0 Targets all adjacent foes.
U-turn Bug physical 70 100 After making its attack, the user rushes back to switch places with a party Pokémon in waiting. 20 (max. 32) 0 Targets a single adjacent Pokemon.
Uproar Normal special 90 100 The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. 10 (max. 16) 0 Targets the user, but hits a random adjacent opponent.
V-create Fire physical 180 95 With a hot flame on its forehead, the user hurls itself at its target. This lowers the user’s Defense, Sp. Def, and Speed stats. 5 (max. 8) 0 Targets a single adjacent Pokemon.
Vacuum Wave Fighting special 40 100 The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. 30 (max. 48) +1 Targets a single adjacent Pokemon.
Venom Drench Poison status 100 Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target. 20 (max. 32) 0 Targets a single adjacent Pokemon.
Venoshock Poison special 65 100 The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Vice Grip Normal physical 55 100 The target is gripped and squeezed from both sides to inflict damage. 30 (max. 48) 0 Targets a single adjacent Pokemon.
Vine Whip Grass physical 45 100 The target is struck with slender, whiplike vines to inflict damage. 25 (max. 40) 0 Targets a single adjacent Pokemon.
Vital Throw Fighting physical 70 The user attacks last. In return, this throw move never misses. 10 (max. 16) -1 Targets a single adjacent Pokemon.
Volt Switch Electric special 70 100 After making its attack, the user rushes back to switch places with a party Pokémon in waiting. 20 (max. 32) 0 Targets a single adjacent Pokemon.
Volt Tackle Electric physical 120 100 The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Wake-Up Slap Fighting physical 70 100 This attack inflicts big damage on a sleeping target. This also wakes the target up, however. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Water Gun Water special 40 100 The target is blasted with a forceful shot of water. 25 (max. 40) 0 Targets a single adjacent Pokemon.
Water Pledge Water special 80 100 A column of water strikes the target. When combined with its fire equivalent, its power increases and a rainbow appears. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Water Pulse Water special 60 100 The user attacks the target with a pulsing blast of water. This may also confuse the target. 20 (max. 32) 0 Targets any single Pokemon on the field including non-adjacent ones.
Water Shuriken Water special 15 100 The user hits the target with throwing stars two to five times in a row. This move always goes first. 20 (max. 32) +1 Targets a single adjacent Pokemon.
Water Sport Water status The user soaks the battlefield with water. This weakens Fire-type moves for five turns. 15 (max. 24) 0 Targets the entire field.
Water Spout Water special 150 100 The user spouts water to damage opposing Pokémon. The lower the user’s HP, the lower the move’s power. 5 (max. 8) 0 Targets all adjacent foes.
Waterfall Water physical 80 100 The user charges at the target and may make it flinch. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Weather Ball Normal special 50 100 This attack move varies in power and type depending on the weather. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Whirlpool Water special 35 85 HM05 15 (max. 24) 0 Targets a single adjacent Pokemon.
Whirlwind Normal status The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. 20 (max. 32) -6 Targets a single adjacent Pokemon.
Wide Guard Rock status The user and its allies are protected from wide-ranging attacks for one turn. 10 (max. 16) +3 Targets all Pokemon on the user’s team.
Wild Charge Electric physical 90 100 The user shrouds itself in electricity and smashes into its target. This also damages the user a little. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Will-O-Wisp Fire status 85 The user shoots a sinister, bluish-white flame at the target to inflict a burn. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Wing Attack Flying physical 60 100 The target is struck with large, imposing wings spread wide to inflict damage. 35 (max. 56) 0 Targets any single Pokemon on the field including non-adjacent ones.
Wish Normal status One turn after this move is used, the user’s or its replacement’s HP is restored by half the user’s max HP. 10 (max. 16) 0 Targets the user.
Withdraw Water status The user withdraws its body into its hard shell, raising its Defense stat. 40 (max. 64) 0 Targets the user.
Wonder Room Psychic status The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns. 10 (max. 16) -7 Targets the entire field.
Wood Hammer Grass physical 120 100 The user slams its rugged body into the target to attack. This also damages the user quite a lot. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Work Up Normal status The user is roused, and its Attack and Sp. Atk stats increase. 30 (max. 48) 0 Targets the user.
Worry Seed Grass status 100 A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Wrap Normal physical 15 90 A long body, vines, or the like are used to wrap and squeeze the target for four to five turns. 20 (max. 32) 0 Targets a single adjacent Pokemon.
Wring Out Normal special 100 The user powerfully wrings the target. The more HP the target has, the greater the move’s power. 5 (max. 8) 0 Targets a single adjacent Pokemon.
X-Scissor Bug physical 80 100 The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Yawn Normal status The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Zap Cannon Electric special 120 50 The user fires an electric blast like a cannon to inflict damage and cause paralysis. 5 (max. 8) 0 Targets a single adjacent Pokemon.
Zen Headbutt Psychic physical 80 90 The user focuses its willpower to its head and attacks the target. This may also make the target flinch. 15 (max. 24) 0 Targets a single adjacent Pokemon.
Zing Zap Electric physical 80 100 A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch. 10 (max. 16) 0 Targets a single adjacent Pokemon.
Photon Geyser Psychic special 100 100 The user attacks a target with a pillar of light. This move inflicts Attack or Sp. Atk damage—whichever stat is higher for the user. 5 (max. 8) 0 Targets a single adjacent Pokemon.
Mind Blown Fire special 150 100 The user attacks everything around it by causing its own head to explode. This also damages the user. 5 (max. 8) 0 Targets a single adjacent Pokemon.
Plasma Fists Electric physical 100 100 The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves. 15 (max. 24) 0 Targets a single adjacent Pokemon.